NVIDIA Isaac Sim (Simulation Engineer) - 54835

Turing

Bengaluru

Remote

INR 5,273,000 - 10,546,000

Part time

14 days+

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Job summary

An innovative AI company is seeking a Simulation Asset & Environment Specialist to work on transforming raw 3D models into simulation-ready assets for NVIDIA Isaac Sim. The candidate should possess skills in Python scripting, physics simulation, and should be familiar with tools like Blender and Maya. This is an entry-level contract position with an immediate start and a project duration of 2 months, offering remote work flexibility and 20-40 hours per week commitment.

Qualifications

  • Deep familiarity with NVIDIA Isaac Sim & Omniverse interface and toolset.
  • Strong understanding of USD layering and composition arcs.
  • Experience creating convex decomposition colliders and tuning material properties.
  • Proficient in Python scripting for automation in Isaac Sim.
  • Skills in 3D DCC tools such as Blender, Maya, or 3ds Max.
  • Available for 20-40 hours per week; contract for 2 months with possible extension.
  • Location: Remote.

Responsibilities

  • Transform raw 3D models into simulation-ready assets.
  • Build and validate simulation scenes ensuring performance optimization.
  • Write behaviour scripts and document workflows using Python & OmniKit.

Skills

Python Scripting
Physics Simulation
3D DCC Tools
NVIDIA Isaac Sim & Omniverse
USD (Universal Scene Description)
Asset prep

Tools

Blender
Maya
Max

Job description

NVIDIA Isaac Sim (Simulation Engineer) - 54835

5 days ago Be among the first 25 applicants

Based in San Francisco, California, Turing is the world’s leading research accelerator for frontier AI labs and a trusted partner for global enterprises deploying advanced AI systems. Turing supports customers in two ways: first, by accelerating frontier research with high-quality data, advanced training pipelines, plus top AI researchers who specialize in coding, reasoning, STEM, multilinguality, multimodality, and agents; and second, by applying that expertise to help enterprises transform AI from proof of concept into proprietary intelligence with systems that perform reliably, deliver measurable impact, and drive lasting results on the P&L.

Job Overview

We are looking for a highly skilled Simulation Asset & Environment Specialist for an immediate project contract – initial duration will be 2 months with potential to extend beyond. This is a high-impact role bridging the gap between 3D art and Robotics Engineering.

You will be responsible for transforming raw 3D models into fully functional, “simulation-ready” assets for NVIDIA Isaac Sim. This is not a pure modelling role; it requires a deep technical understanding of USD structures, physics properties (colliders, mass, friction), and Python scripting for automation.

Key Responsibilities
  • Asset Prep: Ingest 3D models (USD, FBX, OBJ) and configure them for perception tasks (semantic labelling) and physics interaction (collision geometry, articulation).
  • Environment Assembly: Build and validate simulation scenes, ensuring performance optimization (LODs, proxy meshes) and physics determinism.
  • Pipeline & Logic: Use Python & OmniKit to write behaviour scripts and document the workflow for future scalability.
Must‑Have Qualifications
  • NVIDIA Isaac Sim & Omniverse: Deep familiarity with the interface and toolset.
  • USD (Universal Scene Description): Strong understanding of layering, variants, and composition arcs.
  • Physics Simulation: Experience creating convex decomposition colliders, setting joint articulation, and tuning material properties.
  • Python Scripting: Ability to write scripts for Isaac Sim extensions or asset automation.
  • 3D DCC Tools: Proficiency in Blender, Maya, or Max for basic geometry adjustment.
  • Time Commitment: 20-40 hours per week
  • Project Duration: Initially 2 months – extendable by mutual agreement
  • Start Date: Immediate
  • Location: Remote
Seniority level

Entry level

Employment type

Contract

Job function

Engineering and Information Technology

Industries

Software Development

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