Mocap Editor (Fixed Term Contract)

Marvels

Mumbai

On-site

INR 900,000 - 1,300,000

Full time

14 days+

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Job summary

Marvels is seeking a skilled motion capture artist with expertise in retargeting and high-end VFX workflows. You will transfer motion between hierarchies, refine performances, and ensure seamless interactions across characters and environments.

The role requires deep knowledge of Maya, Motion Builder, and experience with motion-captured performances. A strong showreel demonstrating quality work is essential.

Qualifications

  • Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience.
  • Expert in Maya and Motion Builder with Previous experience within motion-captured performances.
  • Proven experience in high end filmVFX and an up to date showreel.

Responsibilities

  • Transfer motion between Hierarchies (Retargeting) accurately and independently.
  • Maintain high quality motion through non-destructive editing suitable for the sequence requirements.
  • Adjust interactions between characters, props and environment with deep knowledge of motion editing.

Skills

Retargeting
Motion editing
Character interaction
Blending body motions
Finger/toe/tail animation
Mentoring
Problem solving
Attention to detail
Communication
Team collaboration
Proactive troubleshooting
Motion timing and posture

Education

Computer Science/Animation degree
Showreel in high-end film VFX

Tools

Maya
Motion Builder
Linux
Vicon Shogun

Job description

Job Summary

Please note this is a 1 year fixed term contract job

Primary Responsibilities and Accountabilities

(Key duties or essential priorities for fulfilling the job s purpose)

  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
  • Adhering to the performance of the actors using non-destructive modification of motion to work with the requirements of the sequence, pushing and leading to the highest quality of work
  • Adjusting interaction and contacts between characters / props / environment / terrain , with a deep knowledge and understanding of human and creature motion editing.
  • Superb techniques and eye for Blending body motions
  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight.
  • Support and mentor more junior members of the team, troubleshooting, teaching techniques and pushing the quality and standard.
Job Requirements
Education, Experience and Skills/Competencies
Education / Experience :
  • Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
  • Expert in Maya and Motion Builder with Previous experience within motion-captured performances
  • Proven experience in high end filmVFX and an up to date showreel.
Required Skills / Competencies :
  • Excellent attention to detail and communication skills.
  • Excellent Problem solving skills
  • Expert understanding of retargeting techniques (transferring motion from one character to another)
  • Solid understanding of the principles of Animation
  • Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
  • Sharp eyes for motion, timing and posture.
  • Background in using Maya and/or Motion Builder
  • Background in using Linux and Vicon Shogun Post is a plus.
  • Excellent collaborative skills
  • Eagerness to learn and develop
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