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DNEG in Mumbai is seeking a Rigging Developer with deep expertise in character rigging workflows to design and build powerful tools and pipelines.
You will work closely with rigging artists and other departments, develop maintainable code in Python, leverage Maya API, and help document and train the team to sustain high-quality workflows across productions.
DNEG, a highly regarded studio specialising in animation and visual effects (VFX), seeks a skilled and experienced Rigging Developer with a strong passion for technical problem-solving to join their rigging department. The ideal candidate for this position will possess a wealth of experience working within Animation or VFX studios and a thorough understanding of rigging workflows and techniques. As the successful candidate, you will be responsible for developing, enhancing, and creating new workflow tools and rigging modules. You will also be accountable for tackling troubleshooting tasks and supporting the team. You will also organize training sessions for the rigging team, ensuring that the team is well-trained and that documentation is up-to-date.
Work with show leadership to design, build, and support new and existing tools and techniques related to character rigging, crowds, and CFX workflows.
Closely interact with rigging artists to help improve their workflows.
Develop clean, maintainable, and documented solutions.
Collaborate with other departments on all character-related workflows to ensure data flows in and out of the rigging department correctly and efficiently.
Bachelor's degree in Computer Science or related field
Five-plus years of experience as a Character Technical Director
Two-plus years of experience in software development
Experience with Maya API
Strong Python software development
Experience with object-oriented software design
Development experience and ability to work closely with end-users
Attention to detail and strong communication skills
Experience in problem-solving and balancing quick turnaround with long-term quality
Master's degree or higher in Computer Science or related field
Experience with other third-party DCC applications used in VFX and Animation, such as Houdini or Blender
Experience with C++ software development
Experience with USD and its usage in feature production pipelines
Experience in Unreal Engine 5
Experience in Bifrost (Maya)
Experience in ZIVA