Lead Animator (Spine & Unity)

Aristocrat

Gurugram District

Hybrid

INR 1,500,000 - 2,500,000

Full time

3 days ago
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Job summary

Aristocrat in India seeks a Lead Animator to head the animation team and shape visually stunning assets for global gaming titles. You will guide a creative group, craft 2D and 3D animations, and drive high-quality visuals, collaborating with designers, engineers, and artists across the production cycle.

You will manage briefs, implement feedback, and develop world-class FX and promo content while ensuring consistency and delivery on schedule.

Qualifications

  • At least 7 years of experience in a commercial art setting.
  • Demo Reel Required.
  • Proficiency in listed software (After Effects, Unity, 3DS Max, Maya, Trapcode, Spine).

Responsibilities

  • Lead animation production for Class III games in collaboration with the UberWins Studio team.
  • Provide and integrate feedback to ensure high-quality, engaging visuals.
  • Develop top-tier FX and particle animations for promotional videos and gameplay.
  • Oversee animation briefs, adapt to feedback, and deliver consistent quality across projects.
  • Coordinate with art directors, engineers, and designers to maintain output quality.
  • Mentor junior animators and contribute to skill development across the team.

Skills

2D animation
3D animation
Adobe After Effects
Unity
3DS Max
Maya
Spine
Trapcode
Team leadership
English communication

Tools

Adobe After Effects
Unity
3DS Max
Maya
Maxon Red Giant Trapcode
Spine

Job description

Job Description

At Aristocrat, we transform the gaming world with innovative and engaging animations. As a Lead Animator, you will lead our creative team and help bring our outstanding games to life. This role offers an outstanding chance to work with a collaborative team, push visual storytelling boundaries, and deliver world‑class gaming experiences globally. Join us to build the best games in the industry and encourage creative excellence!

What You'll Do:-
  • Collaborate with the UberWins Studio team to produce flawless animations for Class III games.
  • Provide and integrate feedback constructively, ensuring each visual element captivates and engages players.
  • Develop top‑tier FX and particle animations, driving the creative excellence of our games.
  • Contribute to innovative Game Animation production and promotional videos throughout the production cycle.
  • Ensure consistency and maintain the quality of Animations and Promo Video build work across project teams.
  • Comprehend animation briefs and feedback efficiently, conceptualizing and producing quality animations.
  • Serve as a key member of a seeding team, handling animation tasks and later joining a small team to build and maintain creations.
  • Responsively implement changes as directed, communicating complex animation‑related issues succinctly to team members locally and remotely.
  • Add customer value to all aspects of the creative production pipeline from concept to post‑production.
  • Provide consistent high‑quality animations as briefed and directed by the Chief Concept creator and Art Director.
  • Review and verify all animations supplied for the games you work on.
  • Develop astonishing products and contribute to the skill development of co‑workers.
What We're Looking For:-
  • Highly motivated and self‑organized individual with a zeal for crafting outstanding artwork.
  • Demonstrated ability to build high‑quality game assets that are both effective and aesthetically pleasing.
  • Advanced understanding of 2D and 3D animation skills and principles.
  • Skilled in essential art software and extensions (Adobe Aftereffects, Maxon Red Giant Trapcode, Esoteric Spine, 3D, Autodesk 3DS Max, Maya, and Unity).
  • Strong English communication skills.
  • Flexibility to adapt to changes quickly and easily.
  • Ability to work effectively and efficiently with the art team, technical artists, game designers, and engineers.
  • Excellent file organization and adherence to established processes for asset creation, management, and output configuration.
  • Responsible and flexible approach to undertaking tasks.
  • Demonstrates integrity and organizational behavior.
Qualifications:-
  • At least 7 years of experience working with relevant computer software.
  • At least 7 years of experience in a commercial art setting.
  • Demo Reel Required.
  • Proficiency in Adobe Aftereffects, Unity, Maxon Red Giant Trapcode, Esoteric Spine, 3D, Autodesk 3DS Max, and Maya.
  • Great attention to detail.
  • Ability to meet deadlines and manage multiple projects simultaneously.
  • Good understanding of Art and Animation principles.
  • Unity Experience is an added advantage.
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