Job Description
At Aristocrat, we transform the gaming world with innovative and engaging animations. As a Lead Animator, you will lead our creative team and help bring our outstanding games to life. This role offers an outstanding chance to work with a collaborative team, push visual storytelling boundaries, and deliver world‑class gaming experiences globally. Join us to build the best games in the industry and encourage creative excellence!
What You'll Do:-
- Collaborate with the UberWins Studio team to produce flawless animations for Class III games.
- Provide and integrate feedback constructively, ensuring each visual element captivates and engages players.
- Develop top‑tier FX and particle animations, driving the creative excellence of our games.
- Contribute to innovative Game Animation production and promotional videos throughout the production cycle.
- Ensure consistency and maintain the quality of Animations and Promo Video build work across project teams.
- Comprehend animation briefs and feedback efficiently, conceptualizing and producing quality animations.
- Serve as a key member of a seeding team, handling animation tasks and later joining a small team to build and maintain creations.
- Responsively implement changes as directed, communicating complex animation‑related issues succinctly to team members locally and remotely.
- Add customer value to all aspects of the creative production pipeline from concept to post‑production.
- Provide consistent high‑quality animations as briefed and directed by the Chief Concept creator and Art Director.
- Review and verify all animations supplied for the games you work on.
- Develop astonishing products and contribute to the skill development of co‑workers.
What We're Looking For:-
- Highly motivated and self‑organized individual with a zeal for crafting outstanding artwork.
- Demonstrated ability to build high‑quality game assets that are both effective and aesthetically pleasing.
- Advanced understanding of 2D and 3D animation skills and principles.
- Skilled in essential art software and extensions (Adobe Aftereffects, Maxon Red Giant Trapcode, Esoteric Spine, 3D, Autodesk 3DS Max, Maya, and Unity).
- Strong English communication skills.
- Flexibility to adapt to changes quickly and easily.
- Ability to work effectively and efficiently with the art team, technical artists, game designers, and engineers.
- Excellent file organization and adherence to established processes for asset creation, management, and output configuration.
- Responsible and flexible approach to undertaking tasks.
- Demonstrates integrity and organizational behavior.
Qualifications:-
- At least 7 years of experience working with relevant computer software.
- At least 7 years of experience in a commercial art setting.
- Demo Reel Required.
- Proficiency in Adobe Aftereffects, Unity, Maxon Red Giant Trapcode, Esoteric Spine, 3D, Autodesk 3DS Max, and Maya.
- Great attention to detail.
- Ability to meet deadlines and manage multiple projects simultaneously.
- Good understanding of Art and Animation principles.
- Unity Experience is an added advantage.