Graphics Application Engineer

Qualcomm

Bengaluru

On-site

INR 1,000,000 - 2,000,000

Full time

14 days+

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Job summary

Qualcomm is looking for a skilled engineer to join their Graphics PSE team in Bengaluru, India. The ideal candidate will develop graphics applications using APIs like DirectX and Vulkan, improve GPU testing methodologies, and enable games in pre-silicon environments. A strong background in C/C++ and a relevant degree is required.

Applicants should possess excellent analytical skills, experience in AI, and a collaborative mindset. Qualcomm fosters an inclusive workplace, offering equal opportunities for all candidates.

Qualifications

  • At least 3 years of Systems Engineering or related work experience.
  • 2 years of Systems Engineering experience with a Master’s degree.
  • 1 year of Systems Engineering experience with a PhD.

Responsibilities

  • Develop graphics applications using graphics APIs such as DirectX, OpenGL ES, and Vulkan.
  • Improve coverage and create GPU bring-up test plans and methodologies.
  • Analyze and enable new games and benchmarks in the pre-silicon environment.
  • Provide debug support in the pre-silicon functional model.
  • Collaborate in a fast-paced environment with minimal guidance.

Skills

Strong programming skills in C/C++
Knowledge of GPU APIs (Vulkan, Direct3D, OpenGL, DirectX, OpenCL)
Strong analytical skills
Experience in AI
Experience with Perl, Python, or TCL
Games/graphics application development

Education

Bachelor’s degree in Engineering, Information Systems, Computer Science, or a related field
Master’s degree in the same fields
PhD in the same fields

Job description

Qualcomm’s Graphics PSE team is part of the Graphics System team and is responsible for the overall quality of the Graphics IP in silicon. As a member of our Graphics PSE team, you will work closely with architects, designers, verification, and software engineers to take the GPU from pre‑silicon to tape‑out, silicon bring‑up, and customer samples.

Responsibilities
  • Develop graphics applications using graphics APIs such as DirectX, OpenGL ES, and Vulkan.
  • Improve coverage and create GPU bring‑up test plans and test methodologies.
  • Analyze and enable new games and benchmarks in the pre‑silicon environment.
  • Provide debug support in the pre‑silicon functional model and drive end‑to‑end solutions for silicon bring‑up issues, including failure debugging.
  • Collaborate in a fast‑paced environment with minimal guidance.
  • Apply strong programming, communication, and teamwork skills to tackle challenging problems.
Qualifications
  • Bachelor’s degree in Engineering, Information Systems, Computer Science, or a related field and at least 3 years of Systems Engineering or related work experience.
  • Master’s degree in the same fields and at least 2 years of Systems Engineering experience.
  • PhD in the same fields with at least 1 year of Systems Engineering experience.
  • Strong programming skills in C/C++.
  • Knowledge of GPU APIs (Vulkan, Direct3D, OpenGL, DirectX, OpenCL, etc.).
  • Understanding of GPU architecture.
  • Strong analytical skills.
  • 3+ years of relevant industry experience.
Preferred Skills
  • Experience in AI.
  • Experience with Perl, Python, or TCL.
  • Games/graphics application development.
  • OpenCL/CUDA knowledge.
  • Graphics driver development or modeling experience.
  • Post‑silicon enablement and bring‑up experience.
  • Experience in emulation environments for development and debugging.
  • Debug tools such as JTAG and kernel debuggers.
Equal Opportunity Statement

Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, please contact the disability‑accommodations team for assistance.

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