Graphics Research Lead Engineer, Senior

Qualcomm

Bengaluru

On-site

INR 1,800,000 - 2,500,000

Full time

14 days+

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Job summary

Qualcomm is looking for an experienced engineer to develop and optimize graphics workloads as part of our GPU architecture team. You will collaborate with hardware architects to enhance GPU performance and functionality, exploring emerging algorithms and optimizations.

The ideal candidate should hold a Master's degree in a relevant field and have at least 8 years of experience in GPU systems engineering, along with proficiency in Vulkan, DirectX, OpenGL, and familiarity with modern game engine architectures.

Qualifications

  • Master's degree in Computer Engineering, Computer Science, or Electrical Engineering.
  • 8+ years of systems engineering or related work experience.
  • Experience in GPU research, knowledge of Vulkan, DirectX, OpenGL or OpenGL ES.
  • Familiarity with modern game engine architectures.

Responsibilities

  • Develop, analyze, and optimize emerging graphics workloads.
  • Build functional models and microbenchmarks for GPU understanding.
  • Identify and resolve performance bottlenecks.
  • Work with hardware architects on new GPU features.
  • Explore emerging algorithms in the 3D graphics domain.

Skills

GPU system engineering
Experience with Vulkan
Experience with DirectX
Experience with OpenGL
3D graphics profilers

Education

Master's degree in Computer Engineering or related field

Tools

Snapdragon Profiler
RenderDoc
Pix
NSight

Job description

Position Overview

Develop, analyze and optimize emerging graphics workloads. Build functional models and microbenchmarks to gain deeper understanding of GPU hardware and make recommendations. Identify and quantify performance bottlenecks and resolve them through hardware or software optimizations. Work closely with hardware architects to develop new features for next‑generation GPU architecture. Explore emerging algorithms in the 3D graphics domain, including literature survey, competitive analysis, research on shortcomings and propose changes that benefit Adreno GPU performance, power and functionality.

Responsibilities
  • Develop, analyze, and optimize emerging graphics workloads.
  • Build functional models and microbenchmarks to gain deeper understanding of GPU hardware.
  • Identify and quantify performance bottlenecks and resolve them through hardware or software optimizations.
  • Work closely with hardware architects to develop new features for next‑generation GPU architecture.
  • Explore emerging algorithms in the 3D graphics domain and propose improvements.
Minimum Qualifications
  • Master's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field.
  • 8+ years of systems engineering or related work experience.
  • Experience in GPU system engineering or research, with knowledge of Vulkan, DirectX, OpenGL or OpenGL ES.
  • Familiarity with modern PC/console game engine architectures and 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc.
Preferred Qualifications
  • 7+ years of relevant GPU system engineering or research experience.
  • Expertise with Vulkan, DirectX, OpenGL or OpenGL ES.
  • Familiar with modern PC/console game engine architectures.
  • Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc.
Equal Opportunity Employer

Qualcomm is an equal opportunity employer. Applicants with disabilities are encouraged to contact disability accommodations for support.

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