Stylized 3D Character Artist

CurlyBlue

Thiruvananthapuram

On-site

INR 400,000 - 600,000

Full time

14 days+
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Job summary

CurlyBlue is seeking a Stylized 3D Character Artist to sculpt, model, and texture standout characters for digital animations and VR titles. You will transform concept art into high-readability 3D models with clean topology suited for animation and toy manufacturing pipelines.

Ideal candidates showcase a bold, stylized aesthetic with a robust portfolio, strong texture work, and the discipline to work within fast timelines and cross-functional teams.

Qualifications

  • Stylized asset creation with emphasis on bold silhouettes and readable forms.
  • Understanding of clean edge flow, UV mapping budgets, and mesh integrity.
  • Strong portfolio showcasing stylized characters, wireframes, and textures.
  • Meticulous attention to polygon-level details and texture fidelity.
  • Willingness to coordinate reference checks with previous creatives.

Responsibilities

  • Sculpt high-impact characters: transform 2D concepts into fully realized 3D models.
  • Optimize meshes for animation with clean topology and smart UV layouts.
  • Deliver toy-ready models compatible with manufacturing pipelines.
  • Own the visual style and ensure asset consistency across digital and physical media.
  • Meet tight deadlines in a fast-paced content-driven pipeline.

Skills

Stylized asset creation
Clean edge flow
Strong portfolio
Detail-oriented
Accountability

Tools

Blender
ZBrush

Job description

The Opportunity

Our unique, stylized characters are a signature part of our brand identity, serving as the core heroes, villains, and comedic centerpieces of all our content. We are hiring a Stylized 3D Character Artists to sculpt, model, and texture standout characters for our digital video animations and immersive VR game titles.

Your digital designs will have a global reach and double as the exact blueprints for our professional toy manufacturing workflows. If you have the drive to see your artistic creations brought to life on screen and manufactured into physical merchandise for millions of fans, this is your shot.

What You'll Do
  • Sculpt high-impact characters: Transform 2D concept art and loose design briefs into fully realized, high-readability 3D character models.
  • Optimize meshes for animation: Build character models with clean, efficient topology and smart UV layouts so our animation team can rig them flawlessly.
  • Deliver toy-ready models: Generate tight, watertight, and clean digital assets that can be handed off directly to external toy manufacturing pipelines with zero geometric remodeling.
  • Own the visual style: Collaborate with the creative team to develop concepts, push visual standards, and maintain strict asset consistency across digital and physical mediums.
  • Execute on rapid timelines: Move fast, adapt cleanly, and deliver benchmark-setting assets within a fast-paced, content-driven pipeline.
Who You Are
  • Stylized asset expert: Professional-level proficiency in Blender or ZBrush for 3D character sculpting, modeling, and texturing. You specialise in bold silhouettes, clean surfaces, and high visual readability rather than hyper-realism.
  • Airtight technical modeler: You understand clean edge flow, UV mapping budgets, and technical mesh integrity. You don't hand off messy files that glitch or stretch during animation or manufacturing handoffs.
  • Portfolio that speaks for itself: Show us stylized character models, wireframes, and texture maps that demonstrate true creative excellence. We want to see work that makes us want to buy the toy.
  • You deeply care about the craft: Every polygon matters to you. You're the person who manually tweaks a vertex loop or adjusts a hand-painted texture map at 2 AM because it didn't feel right—not because someone asked you to.
  • Comfortable with accountability: You have a verifiable history of success and are entirely comfortable coordinating reference checks directly with your former creative directors or managers as a routine part of our screening process.
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