3D Character Modelling And Sculpting Faculty

IACG Multimedia College

Hyderabad

On-site

INR 600,000 - 900,000

Full time

2 days ago
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Job summary

IACG Multimedia College in Hyderabad invites applications for a full-time, on-site 3D Character Modelling and Sculpting Faculty. The role involves teaching fundamentals and advanced techniques in character design, modeling, and digital sculpting, including anatomy and stylization.

You will plan lectures, run practical sessions, review student work, and help evolve the curriculum. The candidate should have strong expertise in 3D character work, proficiency in Maya/3ds Max/Blender and ZBrush, and

Qualifications

  • Strong expertise in 3D character modeling and digital sculpting, including anatomy, topology, and character design principles.
  • Proficiency with industry-standard tools such as Maya/3ds Max/Blender and sculpting software like ZBrush or equivalent.
  • Experience teaching, mentoring, or conducting workshops in animation, gaming, or related multimedia fields, with the ability to explain complex concepts clearly.
  • Practical production experience in animation, VFX, gaming, or film-making pipelines, including asset creation and optimization for real-time or cinematic use.
  • Ability to design lesson plans, evaluate student work objectively, and provide detailed feedback focused on skill development and industry readiness.
  • Strong communication and collaboration skills, with a commitment to an inclusive, supportive learning environment.
  • Bachelor’s or Master’s degree in Animation, Game Design, Fine Arts, Multimedia, or a related discipline; equivalent professional experience may be considered.
  • A portfolio showcasing high-quality 3D character models and sculpts, demonstrating both technical skill and artistic creativity.

Responsibilities

  • Plan and deliver lectures and practical sessions on 3D character modeling and sculpting.
  • Demonstrate workflows in industry-standard 3D software for students.
  • Guide assignments/projects and provide constructive feedback on work.
  • Contribute to curriculum development and stay updated on industry trends/tools.
  • Support portfolio preparation and collaborate with other departments to ensure cohesive outcomes.

Skills

3D character modeling
Digital sculpting
Anatomy knowledge
Teaching experience
Communication & collaboration

Education

Bachelor’s or Master’s degree in Animation, Game Design, Fine Arts, Multimedia
Equivalent professional experience

Tools

Maya
3ds Max
Blender
ZBrush

Job description

Company Description

IACG Multimedia College is India’s first internationally recognized multimedia institution offering Intermediate, Bachelor’s, Master’s, and Diploma programs in creative and digital disciplines. The college provides specialized education in Animation, VFX, Gaming, Film-Making, Graphic Designing, Digital Marketing, Art, and Design. Known for its strong industry connections and practical training approach, IACG maintains a 90% placement record for its graduates. Learners benefit from experienced faculty, industry-oriented curricula, and exposure to real-world projects that help build competitive portfolios and careers.

Role Description

This is a full-time, on-site faculty role based at IACG Multimedia College in Hyderabad. The 3D Character Modelling and Sculpting Faculty will teach students the fundamentals and advanced techniques of character design, modeling, and digital sculpting, including anatomy, form, proportion, and stylization. Day-to-day responsibilities include planning and delivering lectures and practical sessions, demonstrating workflows in industry-standard 3D software, guiding students through assignments and projects, and providing constructive feedback on their work. The faculty member will also participate in curriculum development, maintain up-to-date knowledge of industry trends and tools, support portfolio preparation, and collaborate with other departments to ensure cohesive program outcomes.

Qualifications
  • Strong expertise in 3D character modeling and digital sculpting, including knowledge of anatomy, topology, and character design principles.
  • Proficiency with industry-standard tools such as Maya/3ds Max/Blender and sculpting software like ZBrush or equivalent.
  • Experience teaching, mentoring, or conducting workshops in animation, gaming, or related multimedia fields, with the ability to explain complex concepts clearly.
  • Practical production experience in animation, VFX, gaming, or film-making pipelines, including asset creation and optimization for real-time or cinematic use.
  • Ability to design lesson plans, evaluate student work objectively, and provide detailed feedback focused on skill development and industry readiness.
  • Strong communication and collaboration skills, with a commitment to an inclusive, supportive learning environment.
  • Bachelor’s or Master’s degree in Animation, Game Design, Fine Arts, Multimedia, or a related discipline; equivalent professional experience may be considered.
  • A portfolio showcasing high-quality 3D character models and sculpts, demonstrating both technical skill and artistic creativity.
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