Job Description:
A 3D Animator is responsible for bringing characters, creatures, animals and objects to life for high-quality animated content, TV, games and real-time 3D projects.
A 3D Animator should have strong animation skills and a solid understanding of body mechanics, posing, timing, anticipation, weight, follow-through, and squash and stretch. Good storytelling, character acting, facial animation, dialogue and lip-sync skills are important for delivering expressive performances.
Job Responsibilities:
- Create and polish high-quality character, creature, animal and object animation in line with shot briefs and supervisor direction.
- Develop expressive performances through strong posing, body mechanics, character acting, facial expressions, dialogue and lip-sync where required.
- Animate movements and reusable cycles such as walks, runs, idles, gestures and character interactions.
- Interpret storyboards, animatics and shot objectives, and contribute performance ideas that support the storytelling.
- Maintain animation quality, character consistency and continuity across shots and sequences.
- Work closely with the animation lead and teammates; communicate issues early and incorporate creative feedback.
- Deliver assigned animation within project schedules while following agreed file structures and naming conventions.
- Perform first-pass quality checks on own work, including foot sliding, unwanted pops, penetrations, timing and animation continuity.
Job Requirements:
- Practical proficiency in Autodesk Maya for character animation and shot polishing.
- Solid understanding of animation principles, including posing, timing, spacing, arcs, anticipation, weight, follow-through, and squash and stretch.
- Working knowledge of character rigs, IK/FK controls, animation constraints, facial controls and blendshapes.
- Strong understanding of human and animal body mechanics, anatomy, acting, body language and visual storytelling.
- Ability to animate expressive performances and believable movement with attention to timing, weight and detail.
- Understanding of shot composition and basic cinematography.
- Good knowledge of production file formats, folder structures and naming conventions.
- Clear communication, teamwork, willingness to learn and a constructive approach to feedback.
- Experience with Unreal Engine animation workflows, including animation import, retargeting or real-time implementation, is a plus.
- Familiarity with MotionBuilder, Advanced Skeleton, motion-capture cleanup or animation retargeting is a plus.
- Exposure to animation automation tools or batch workflows is an advantage.
Applicants should share an animation demo reel or portfolio demonstrating body mechanics, character performance and animation polish.Contact: 9884099499
Required Skills
Autodesk Maya motion builder Shot animation & Polishing 3D Character Animation Unreal Engine Mocap IK/FK Controls