Global Esports Broadcast Engineer

Gravity Media

Dublin

Hybrid

EUR 60,000 - 90,000

Full time

6 days ago
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Job summary

Gravity Media seeks a Broadcast Engineer to support Riot Games’ Esports broadcasts. Based in the Seattle/Dublin area, you will shape and maintain the production layer and related tech at global events, reporting to the Broadcast Engineering Manager.

You’ll travel up to 70% of the time, manage fly-away kits, content management platforms, graphics, and video systems while collaborating with Esports engineering and IT teams to optimize service quality.

Qualifications

  • Bachelor’s or Technical degree in an applicable field.
  • Five years’ experience in a video ecosystem with live production workflows.
  • Strong knowledge of ST2110, HD-SDI, MADI and related formats.

Responsibilities

  • Travel globally up to 70% of the time.
  • Maintain production and technical infrastructures of fly-away units.
  • Develop methods for new work efforts and operate with initiative.
  • Serve as escalation point for on-site teams to troubleshoot issues.
  • Monitor on-premise and cloud resources for broadcasts.
  • Coordinate production activities across technical centres.
  • Collaborate with Esports engineering and IT to improve content management and QoS metrics.
  • Produce regular KPI-based performance reporting.
  • Support operations of broadcast centres.

Skills

Broadcast engineering
Video formats
ST2110/HD-SDI
Problem solving
Communication
Organisation
Travel readiness
Live event support

Education

Bachelor’s or Technical degree in an applicable field

Tools

Camera control systems
Vision/Switchers
Graphics/Encoding tools

Job description

Gravity Media seeks a Broadcast Engineer to support Riot Games’ Esports broadcasts. Based in the Seattle/Dublin area, you will shape and maintain the production layer and related tech at global events, reporting to the Broadcast Engineering Manager.

You’ll travel up to 70% of the time, manage fly-away kits, content management platforms, graphics, and video systems while collaborating with Esports engineering and IT teams to optimize service quality.

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