Technical Artist - Animation

Keywords Studios

Indonesia

Hybrid

IDR 1,056,152,000 - 1,584,228,000

Full time

15 hours ago
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Job summary

Keywords Studios is seeking an experienced Technical Animation Artist to bridge art and engineering on AAA projects. The role supports rigging, animation systems, tooling, and real-time pipelines within a hybrid/remote environment across APAC, Malaysia, and Indonesia.

You will work with animators, designers, and engineers to build robust rigs, retarget motion capture, and optimise animation performance, using Unreal/Unity, Maya, and other DCC tools.

Qualifications

  • Bridge art and engineering to bring characters and worlds to life.
  • Build animator-friendly rigs and scalable animation blueprints.
  • Retarget motion data and optimise performance across projects.

Responsibilities

  • Work closely with animators, character artists, and gameplay engineers.
  • Translate animation requirements into engineering solutions.
  • Diagnose rig, deformation, and physics issues and optimise systems.
  • Design and maintain rigs for characters, creatures, props, and facial animation.
  • Develop and refine animation pipelines and tools.

Skills

Character & Creature Rigging
Cloth / Hair / Ragdoll / Physics Setup
Animation Pipeline Development
Procedural Animation & Secondary Mot
Performance Profiling & Optimisation
Motion Capture Integration
Tool & Workflow Development

Tools

Unreal Engine
Unity
Maya
3DS Max
Houdini
Perforce
Git
Photoshop
Substance

Job description

Keywords Studios Singapore is currently looking to expand its team. We're currently looking for AAA, experienced Technical Animation Artists. These opportunities can be located in either Malaysia, or Indonesia (Remote). This is a permanent, full time position. Keywords Studios is a global leader providing art services to AAA Publishers. Our work can be seen across many of the top selling titles on console and PC. We've secured an exciting AAA IP project and anticipating further project announcements early in 2026. You'll get to work alongside seasoned developers bringing expertise from world class AAA studios.

Requirements

The Animation Technical Artist plays a key role in bridging art and engineering to bring characters, creatures, and animated worlds to life. This role contributes to animation-driven R&D, builds tools and pipelines that empower animators, and ensures high-quality, performant character systems across the studio's projects.

Collaboration & Support
  • Work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content
  • Translate the technical requirements of the animation team into actionable solutions for engineering and pipeline teams
  • Diagnose and resolve complex animation-related issues including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance
Rigging, Simulation & Animation Systems
  • Design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets
  • Implement and refine physics-based systems including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions
  • Develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity
  • Integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets
Tools, Pipelines & Optimisation
  • Create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality
  • Build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets
  • Profile and optimise animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints
  • Participate in cross-discipline R&D to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows
Programming & Scripting
  • Experience with: Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)
  • Understanding of runtime animation systems, rig solvers, and physics components
  • Familiarity with shader scripting (HLSL/GLSL) is a plus, particularly for deformation or skinning R&D
Skills
  • Character & Creature Rigging
  • Cloth / Hair / Ragdoll / Physics Setup
  • Animation Pipeline Development
  • Procedural Animation & Secondary Motion
  • Performance Profiling & Optimisation
  • Motion Capture Integration
  • Tool & Workflow Development
Software / Tools
  • Unreal Engine (Control Rig, Physics, Animation Blueprints)
  • Unity (Mecanim, Animation Rigging Package, DOTS animation optional)
  • Maya, 3DS Max (rigging, scripting, tool creation)
  • Houdini (procedural rigs, physics, motion tools a bonus)
  • Perforce, Git, plus standard DCC tools such as Photoshop, Substance
Benefits

Only those with relevant working rights for Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.

Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment: Keywords Studios is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws. If you require any adjustments during the process please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

Role Information: EN

Studio: Keywords Studios

Location: APAC, Malaysia, Indonesia

Area of Work: Art

Service: Create

Employment Type: Permanent

Working Pattern: Full Time, Hybrid/Remote

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