Senior Unreal Engine Gameplay Engineer (C++)

PT Gameloft Indonesia (Yogyakarta)

Kota Yogyakarta

Hybrid

IDR 223,200,000 - 390,600,000

Full time

14 days+
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Job summary

Gameloft Indonesia in Yogyakarta is seeking a seasoned Unreal Engine developer to build and maintain game features, focusing on client/server code and UI/gameplay integration. You will collaborate with designers and artists to enhance player retention across multiple platforms and devices, while refining tooling and automation to improve workflows.

Your role involves solving complex problems, mentoring juniors, and participating in cross-studio projects with teams in Montreal, Brisbane,

Qualifications

  • Proficient in modern C++ and OOP with Unreal Engine expertise.
  • Knowledge of game graphics: shaders, 3D math, DirectX12, Vulkan is a plus.
  • Experience with other engines like Unity is an advantage.

Responsibilities

  • Develop and maintain game features using Unreal Engine.
  • Write clean, efficient, maintainable code for client/server functionalities.
  • Collaborate with designers and artists to develop UI and gameplay to enhance player engagement.
  • Develop and maintain technical tools and Unreal Engine automation to streamline development workflows.
  • Optimize user experience and performance across devices (PS, Xbox, Switch, PC, iOS, Android).
  • Fix bugs reported by testing to ensure game quality before release.
  • Update, maintain, and enhance Unreal Engine for ongoing development.
  • Daily English communication with local and cross-studio teams for global projects.

Skills

C++
OOP
Unreal Engine

Tools

Git
Helix Perforce

Job description

Gameloft Indonesia in Yogyakarta is seeking a seasoned Unreal Engine developer to build and maintain game features, focusing on client/server code and UI/gameplay integration. You will collaborate with designers and artists to enhance player retention across multiple platforms and devices, while refining tooling and automation to improve workflows.

Your role involves solving complex problems, mentoring juniors, and participating in cross-studio projects with teams in Montreal, Brisbane,

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