Look Development & Lighting (All Levels)

LMN

Jakarta Pusat

On-site

IDR 89,280,000 - 133,920,000

Full time

13 days ago

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Job summary

LMN in Jakarta Barat seeks Look Development & Lighting artists at all levels for an on-site contract role. You will create materials, lighting and renders for animated or VFX shots, and collaborate with Compositing, FX and Asset teams to ensure seamless integration.

The ideal candidate has strong shading, lighting and rendering skills with Maya or similar software, experience with Renderman or Arnold, knowledge of color management, and a lighting reel with turntables or surfacing breakdowns.

Qualifications

  • Proficiency in shading, lighting and rendering with Maya or similar software.
  • Experience with Renderman, Arnold or equivalent render engines.
  • Familiarity with AOV setup, texturing, and material workflow.
  • Strong understanding of color theory, light behavior, and render optimization.
  • Team-oriented, detail-focused, and able to handle feedback and deadlines.

Responsibilities

  • Work in a fast-paced, collaborative production environment to meet artistic and technical standards.
  • Create materials, lighting, and renders for animated and/or VFX shots.
  • Collaborate with Compositing, FX, and Asset teams for seamless integration.
  • Troubleshoot and optimize scenes for efficient rendering and performance.
  • Contribute to the show's visual mood and storytelling through light and color.

Skills

Shading & Lighting
Rendering
Maya
Renderman/Arnold
Color management/ACES
Python scripting
Real-time engines (Unreal, Unity)
Nuke

Tools

Maya
Renderman
Arnold
Katana
Nuke
Gaffer
Houdini
Unreal/Unity

Job description

Look Development & Lighting (All Levels)

Jakarta Barat Contract · On Site Entry Level

  • Work in a fast-paced, collaborative production environment, ensuring the final image quality meets artistic and technical standards.
  • Create materials, lighting, and renders for animated and/or VFX shots.
  • Collaborate with Compositing, FX, and Asset teams for seamless integration and continuity.
  • Troubleshoot and optimize scenes for efficient rendering and performance.
  • Contribute to the show's visual mood and storytelling through light, color, and composition.
Requirements
  • Strong skills in shading, lighting, and rendering using Maya or similar 3D software.
  • Experience with Renderman, Arnold, or equivalent render engines.
  • Solid understanding of composition, color theory, light behavior, and render optimization.
  • Familiarity with AOV setup, texturing, and material workflow.
  • Team-oriented, detail-focused, and able to handle feedback and deadlines well.
  • Experience with Katana, Nuke, Gaffer, or Houdini.
  • Knowledge of color management / ACES, Python scripting, or real-time engines (Unreal, Unity).
  • Include turntables or surfacing breakdowns, and a lighting reel (with before/after if available).
  • Provide a clear online portfolio link (Vimeo, website, etc.) with proper labeling and professional presentation.
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