Game Product Operation

Aceon Games

Jakarta Selatan

On-site

IDR 300,000,000 - 600,000,000

Full time

5 days ago
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Job summary

Aceon Games is seeking an experienced Game Product Planner to coordinate cross-functional version operations. You will break down version scopes into gameplay, systems, events and monetization modules, assess workload, and support alignment with design docs and schedules.

Fluency in English is required and familiarity with SEA markets is a plus. You will drive data-driven improvements, manage event templates, and ensure on-time delivery through close collaboration with R&D, art, operations,

Qualifications

  • Bachelor’s degree or above, proficient in English for work.
  • 3+ years of game product planning or version operation experience.
  • Familiar with game version development process and hands-on R&D collaboration experience.
  • Capable of data analysis, diagnose issues and drive improvements using DAU, retention, monetization and other metrics.
  • Deep knowledge of FPS games and competitive game season & version cadence.

Responsibilities

  • R&D Liaison: Bridge product operations and R&D, coordinate requirement submission, prioritization and schedule tracking to guarantee on-time version delivery.
  • Version Planning: Break down version scope into gameplay, systems, events and monetization modules, assess workload and launch risks, deliver aligned design docs and support version timeline planning.
  • UX Optimization: Identify pain points and churn causes via data analysis & player feedback, submit optimization requirements and drive R&D implementation.
  • Event Template Management: Build standardized event template library to cut operational configuration cost.
  • Version QC: Define acceptance criteria and join UAT testing to ensure complete functionality, stable performance and good user experience.
  • Cross-team Alignment: Sync version requirements with art, operation, CS, esports and marketing teams for full preparation.

Skills

Game product planning
Version operation
Data analysis
English proficiency
R&D collaboration
FPS game knowledge
Event configuration tools

Education

Bachelor’s degree

Tools

Unity Editor
Excel
Proprietary backend

Job description


Job Responsibilities

  • R&D Liaison: Bridge product operations and R&D, coordinate requirement submission, prioritization and schedule tracking to guarantee on-time version delivery.
  • Version Planning: Break down version scope into gameplay, systems, events and monetization modules, assess workload and launch risks, deliver aligned design docs and support version timeline planning.
  • UX Optimization: Identify pain points and churn causes via data analysis & player feedback, submit optimization requirements and drive R&D implementation.
  • Event Template Management: Build standardized event template library (onboarding, festival, version milestone, monetization events) to cut operational configuration cost.
  • Version QC: Define acceptance criteria and join UAT testing to ensure complete functionality, stable performance and good user experience.
  • Cross-team Alignment: Sync version requirements with art, operation, CS, esports and marketing teams for full preparation.

Job Requirements

  • Bachelor’s degree or above, proficient in English for work. Familiarity with Southeast Asian / Latin American markets preferred.
  • 3+ years of game product planning or version operation experience; overseas mobile publishing and 0-to-1 version operation experience is a plus.
  • Familiar with game version development process and hands-on R&D collaboration experience.
  • Capable of data analysis, diagnose issues and drive improvements using DAU, retention, monetization and other metrics.
  • Deep knowledge of FPS games and competitive game season & version cadence.
  • Experience with event configuration tools (Unity Editor, Excel config sheets, proprietary backend) preferred.

Bonus Points

  • Understanding of game economy systems (numerical models & monetization design).
  • Esports / tournament version operation experience for competitive titles.
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