Animator

Tripledot Studios Limited

Jakarta Pusat

On-site

IDR 120,000,000 - 180,000,000

Full time

14 days+

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Benefits offered by this job

Hybrid Working
20 days remote per year
Breakfast & Lunch
BPJS HEALTH
BPJS SOCIAL
Festivity Allowance
Private Health Insurance
Employee Assistance Program
Family Forming Support
English Classes

Job summary

Tripledot Studios Limited in Jakarta seeks a talented Game Animator to join Ludios and bring characters, props, and gameplay interactions to life. You will work closely with Artists, Designers, Technical Artists and Engineers to create polished animations for mobile games that feel responsive and aligned with the game vision.

We value collaboration, strong animation fundamentals, and a proactive mindset. The role offers hybrid working, 20 remote days per year, meals in the office, BPJS Health

Qualifications

  • 3+ years of experience as a Game Animator.
  • Strong understanding of animation principles including timing, spacing, weight, anticipation, and polish.
  • Proficiency in 3D animation tools such as Blender, Maya, or equivalent software.
  • Experience with character rigging and skinning workflows.
  • Familiarity with Unity animation systems, Animator Controllers, and basic state machines.
  • Understanding of optimization techniques for mobile game performance.
  • Ability to collaborate effectively with Designers, Artists, Technical Artists, Engineers, and Producers.
  • Strong problem-solving skills for troubleshooting animation and rigging issues in-engine.
  • Ability to follow production pipelines, naming conventions, and technical constraints.
  • Good communication skills and openness to feedback and iteration.
  • Experience working on stylized or casual mobile games is a plus.
  • Knowledge of Spine 2D animation is a plus.

Responsibilities

  • Create and implement 3D animations for characters, props, and interactive elements.
  • Rig and skin characters and assets when needed.
  • Collaborate with Technical Artists to optimize animations for mobile in Unity.
  • Integrate animations into the game engine and set up Animator Controllers.
  • Iterate on animations with Designers and Producers based on gameplay needs.
  • Maintain consistency of animation quality across the project.
  • Troubleshoot animation, rigging, and in-engine issues.
  • Follow project pipelines and naming conventions.
  • Improve animation workflows and best practices.
  • Collaborate cross-functionally with Art, Design, Engineering, QA.

Skills

Animation fundamentals
Mobile game animation
Unity animation workflows
Character rigging
Collaborative work
Problem solving
Communication

Tools

Blender
Maya
Unity

Job description

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Ludios

About Ludios

Ludios takes its name from Latin; it means “The Game People”. Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.

Role Overview

We are looking for a talented and collaborative Game Animator to join our team and help bring characters, props, and gameplay interactions to life. In this role, you will work closely with Artists, Designers, Technical Artists, and Engineers to create polished and optimized animations for mobile games.You will be responsible for producing high-quality animations, supporting rigging and implementation workflows, and ensuring animations feel responsive, appealing, and aligned with the overall game vision.

Key Responsibilities

  • Create and implement 3D animations for characters, props, and interactive elements, including idle, movement, combat, and UI-related animations.
  • Rig and skin characters and assets when needed, ensuring clean deformation and efficient setups.
  • Collaborate with Technical Artists to ensure animations are optimized for mobile performance and function correctly in Unity.
  • Integrate animations into the game engine, set up Animator Controllers, and support basic animation state machines.
  • Work closely with Designers and Producers to iterate on animations based on gameplay needs and player experience feedback.
  • Maintain consistency in animation quality, style, timing, and polish across the project.
  • Troubleshoot animation, rigging, and implementation issues directly in-engine.
  • Follow project pipelines, technical requirements, file structures, and naming conventions.
  • Contribute to improving animation workflows and best practices within the team.
  • Collaborate cross-functionally with Art, Design, Engineering, and QA teams throughout development.

Required Skills, Knowledge and Expertise

  • 3+ years of experience as a Game Animator.
  • Strong understanding of animation principles including timing, spacing, weight, anticipation, and polish.
  • Proficiency in 3D animation tools such as Blender, Maya, or equivalent software.
  • Experience with character rigging and skinning workflows.
  • Familiarity with Unity animation systems, Animator Controllers, and basic state machines.
  • Understanding of optimization techniques for mobile game performance.
  • Ability to collaborate effectively with Designers, Artists, Technical Artists, Engineers, and Producers.
  • Strong problem-solving skills for troubleshooting animation and rigging issues in-engine.
  • Ability to follow production pipelines, naming conventions, and technical constraints.
  • Good communication skills and openness to feedback and iteration.
  • Experience working on stylized or casual mobile games is a plus.
  • Knowledge of Spine 2D animation is a plus.

Working at Tripledot

  • Hybrid Working
  • 20 days of remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
  • Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
  • Breakfast & Lunch: Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
  • BPJS HEALTH: Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
  • BPJS SOCIAL: Secure your employment rights with BPJS Social.
  • Festivity Allowance: Celebrate festive occasions with an additional festive allowance.
  • Private Health Insurance: Stay covered with comprehensive health insurance for you and your loved ones.
  • Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
  • Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
  • English Classes: Enhance your English skills with our provided English classes
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