3D Modeler and Animator Unity

Idea Comindo

Denpasar

On-site

IDR 100,000,000 - 200,000,000

Full time

3 days ago
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Job summary

Idea Comindo is seeking a skilled 3D Modeler and Animator to lead real-time 3D art and animation for Unity and related platforms. You will own high-quality modeling, animation, and VFX work, partnering closely with Unity developers on performance, look, and interactive polish.

The role emphasizes Unity-side animation systems, custom look development, and real-time-friendly VFX, including Shader Graph materials and web-constrained outputs.

Qualifications

  • Strong Unity Animation (Animator, Timeline, state-driven)
  • Hands-on Particle Systems and Volumetrics VFX for real-time Unity
  • Practical Shader Graph for custom materials/look development
  • Solid 3D modeling, texturing, lighting, rigging, animation (Blender, Maya, or equivalent)
  • Proven asset optimization for real-time / WebGL-style constraints
  • Comfortable in a Git-based team workflow

Responsibilities

  • Model, texture, light, and animate 3D characters, props, and environments for Unity-based products
  • Build and maintain Unity animation pipelines (Animator, Timeline, state-driven interactive animation)
  • Author and iterate Particle / Volumetrics VFX suitable for real-time and web-constrained targets
  • Develop and tune materials and looks with Shader Graph
  • Rig, skin, and optimize assets for real-time performance
  • Export/convert assets from Blender, Maya, or similar into Unity-ready formats (FBX / glTF)
  • Collaborate with Unity developers on integration, visual QA, and creative direction
  • Review mid-level 3D modeling / animation work when needed
  • Keep current with real-time 3D, Unity animation, and VFX practices

Skills

Unity Animation
Particle VFX
Volumetrics VFX
Shader Graph
3D Modeling
Rigging
Blender/Maya

Tools

Blender
Maya
FBX / glTF

Job description

About the role

Idea Comindo is hiring a 3D Modeler and Animator to lead real-time 3D art and animation mainly for Unity and other applications. You will own higher-complexity modeling, animation, and visual-effects work in Unity, and partner closely with Unity developers on performance, look, and interactive polish.

This role emphasizes ownership of Unity-side animation systems, custom look development, and VFX that hold up under WebGL / real-time constraints.

Key responsibilities
  • Model, texture, light, and animate 3D characters, props, and environments for Unity-based products
  • Build and maintain Unity animation pipelines (Animator, Timeline, state-driven interactive animation)
  • Author and iterate Particle / Volumetrics VFX suitable for real-time and web-constrained targets
  • Develop and tune materials and looks with Shader Graph (and related Unity shading workflows)
  • Rig, skin, and optimize assets for real-time performance (draw calls, mesh density, texture budgets)
  • Export/convert assets from Blender, Maya, or similar into Unity-ready formats (FBX / glTF and related)
  • Collaborate with Unity developers on integration, visual QA, and creative direction
  • Review mid-level 3D modeling / animation work when needed
  • Keep current with real-time 3D, Unity animation, and VFX practices
Must-have
  • Strong Unity Animation (Animator, Timeline, interactive / state-driven)
  • Hands-on Particle Systems and Volumetrics VFX for real-time Unity
  • Practical Shader Graph for custom materials / look development
  • Solid 3D modeling, texturing, lighting, rigging, animation (Blender, Maya, or equivalent)
  • Proven asset optimization for Unity real-time / WebGL-style constraints
  • Comfortable in a Git-based team workflow
Nice to have
  • Geospatial, data-viz, or AI-driven interactive Unity frontends
  • Experience reviewing other 3D artists’ work
  • Portfolio with shipped real-time / interactive 3D
Experience

Typically 4+ years professional 3D modeling and animation for real-time engines; portfolio required.

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