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User Experience Engineer

JR United Kingdom

Belfast

On-site

GBP 40,000 - 70,000

Full time

7 days ago
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Job summary

A leading technology company seeks a Creative Technologist / User Experience Engineer to lead UX projects in London. The role involves planning, technical validation, and design implementation. Ideal candidates will be proficient in user interface development and have a solid understanding of UX principles, with a focus on collaboration across teams to enhance products and user experience.

Qualifications

  • Strong analytical skills to draw conclusions from data.
  • Knowledge of the UX design landscape and industry trends.
  • Experience with software development and user interface design.

Responsibilities

  • Plan and execute UX projects, collaborating with stakeholders.
  • Implement and develop user interfaces by writing code.
  • Support user experience by iterating on designs with technical input.

Skills

Ability to design, write, test, and maintain software applications
Ability to analyze information or data
Knowledge of design techniques, tools, standards, and principles
Knowledge of accessibility guidelines
Ability to develop proof of concepts
Ability to manage risk
Ability to prepare effective presentations
Knowledge of UX engineering platforms
Ability to influence and inspire

Job description

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Role Title: Creative Technologist / User Experience Engineer

Location: London, UK (3 days onsite, 2 days WFH)

RESPONSIBILITIES:

UX project planning/execution

Participate in or lead project meetings with stakeholders (e.g., product managers, researchers) to provide technical input and inform project decisions on user experience development.

User experience engineering

Implement, develop, and/or update the user interface by developing and writing code.

Design implementation

Support or influence the user experience for a product by developing and iterating concepts, providing technical input, and engaging relevant stakeholders (e.g., designers, software engineers, product managers).

Creating artifacts for consensus building

Develop consensus among team members and stakeholders on technical or user interface topics by creating artifacts (e.g., design documents, specifications).

UX problem analysis

Identify and/or anticipate user experience and/or technical issues for a product and analyze potential risks and obstacles

Configure, implement, and/or update computational design features by developing and writing code.

Interface between and collaborates with engineers and designers as the technical liaison.

User experience systems

Contribute to or manage projects by integrating user interface components/design and contribute to or lead the development of a new component system.

Technical validation/feasibility

Evaluate the potential and feasibility of new technology and provide feedback to stakeholders (e.g., product managers, eng leaders).

UX tooling

Develop solutions to enable other team members to design, execute, or communicate more efficiently and effectively.

SKILLS:

Ability to design, write, test, and maintain software applications or programs by applying knowledge of programming languages, practices, and applications.

Ability to analyze information or data to draw conclusions, generate solutions, evaluate outcomes, and develop a plan of action, adding value to business objectives and strategies by proactively identifying impactful opportunities and/or gaps in systems and workflows.

Knowledge of the changing landscape of the industry, product area, and market (including technology developments) and how they affect the company's differentiation and business operations.

Knowledge of design techniques, tools, standards, and principles that prioritize accounting for user experience in the development of software or hardware systems and products.

Knowledge of accessibility guidelines, standards and best practices, such as web content accessibility guidelines (e.g., WCAG) and internal standards (e.g. Accessibility Ratings [GAR]), including how to implement these guidelines.

Ability to influence and inspire an audience by crafting stories using data that elicit empathy or create buy-in.

Ability to understand, anticipate, and prioritize human behavior, including motivations, needs, pain points, and values, accounting for cognition, information processing, emotion, sentiment, and decision-making related to usability principles and design best practices.

Ability to develop and/or propose proof of concepts, including the ability to develop prototypes from functional/technical specifications.

Ability to document complex technical specifications and processes, including concepts and terminology related to systems, design, software, and/or hardware, in easy-to-understand terms that promote knowledge transfer to end users.

Knowledge of the overall process for developing, maintaining, and evolving products, including knowledge of the roles and responsibilities of engineering and other functions, as well as common issues and considerations for delivering, updating, or sunsetting a product.

Ability to set meeting agendas, understand the audience, set action items, and drive meetings to the desired outcome, following up on action items and communicating decisions that result from meetings.

Ability to analyze situations or problems at the system level or from a broader technical or organizational perspective and consider how factors or components in a system interrelate and work over time within the context of larger systems.

Ability to develop, understand, and apply domain-specific and/or technical knowledge to complete work and support organizational priorities

Ability to anticipate, assess and manage risk (e.g., operational, compliance, product, program, team health) by identifying and/or developing strategies and mitigation plans.

Ability to prepare effective presentations in content and function, and to speak competently to the level of the audience.

Knowledge of UX engineering platforms (e.g., Android, iOS, web) and how to optimize performance to improve animation frame rate and user interface (UI) fidelity.

Knowledge of how people use and interact with technology in order to influence the design, evaluation, and iterative improvement of interactive hardware and software systems.

Ability to positively change or challenge existing perspectives and/or advance alternate ideas to gather consensus and commitment from teams, peers, stakeholders and/or decision-makers using data and appropriate communication or storytelling methods.

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