Unreal Engine Animator (Expression of Interest)

Framestore Limited

Greater London

Hybrid

GBP 40,000 - 65,000

Part time

8 days ago
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Job summary

Framestore’s London-based Immersive team seeks an Unreal Engine/Game Animator to join on an upcoming project. You will create high-quality, story-driven animations for 3D characters and objects, collaborating with the Animation Lead and Art Director.

You’ll work with Tech Anim and Pipeline to refine rigs and tools, ensuring timely delivery and feedback incorporation. You’ll need to thrive under pressure, take direction well, and maintain a sharp eye for detail while contributing to

Qualifications

  • Extensive experience as an animator in the games industry with strong keyframe animation.

Responsibilities

  • Create high-quality, story-driven animations for 3D characters and objects.
  • Collaborate with the Animation Lead and Art Director to ensure animations align with the project's style.
  • Work closely with Tech Anim and Pipeline teams to refine character setups, rigs, and tools.
  • Submit sequences for review and address notes and feedback efficiently.
  • Continuously develops skills by learning new tools, software, and technology.

Skills

Keyframe animation
Animation pipelines
Rigging basics
Data transfer between tools

Tools

Unreal Engine
Maya
Control Rig
Sequencer

Job description

Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as potential travel. We cannot provide visas or UK relocation for this position, as it will be a contract role.

Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

Framestore’s London-based Immersive team is looking for an Unreal Engine /Game Animator to join us on an exciting upcoming project.

As a Game Animator, you'll collaborate with the Animation Lead and Art Director to create high-quality, story-driven animations that capture the project's unique style and pace. You'll work closely with the Tech Anim and Pipeline teams, providing valuable feedback to improve character setups, rigs, and tools. You’ll animate both primary and secondary elements, crafting the motions, gestures, and expressions of 3D characters and objects for high-end experiences.

You’ll need to work well under pressure, remain open to direction and creative changes, and maintain a sharp eye for detail. You’ll ensure tasks are completed on schedule, maintaining regular communication with Production and department Leads to meet project deadlines and align expectations.

What you’ll do
  • Create high-quality, story-driven animations for 3D characters and objects.

  • Collaborate with the Animation Lead and Art Director to ensure animations align with the project's style.

  • Work closely with Tech Anim and Pipeline teams to refine character setups, rigs, and tools.

  • Submit sequences for review and address notes and feedback efficiently.

  • Continuously develop your skills, familiarising yourself with new tools, software, and technology.


  • Extensive experience as an Animator within the Games industry with strong experience in keyframe animation.

  • Extensive experience in Unreal Engine, including knowledge of control rig and sequencer.

  • Experience with cycle-based gameplay animation.

  • Demonstrable experience with Maya.

  • A strong understanding of physical motion, weight, balance, texture, and form.

  • An understanding of rigs, typical rigging set-ups, animation pipelines, and data transfer between tools.

  • A proven commitment to creative collaboration within a team and across departments.

  • Adaptability and a willingness to learn new processes and technical skills.

You might also have
  • Experience with stylised character animation.
  • Experience in XR games.
  • A working knowledge of Modelling, Rigging, and Mel/Python scripting.
  • Previous experience working with motion capture data.
  • A traditional animation and/or art background.
  • Knowledge of human and animal anatomy and life drawing skills.
Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

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