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Framestore’s Immersive Studio is seeking a Technical Animator to join our team, working at the intersection of animation, technology and real-time storytelling in Unreal Engine. You will build and refine animation systems, collaborating with Technical Artists, Developers and Rigging teams to ship polished XR experiences across real-time installs, interactive displays and themed attractions.
The role is speculative; if hired it is a hybrid London-based contract role with potential international
Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as potential international travel. We cannot provide visas or UK relocation for this position, as it will be a contract role.
Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
Framestore is looking for a Technical Animator to join our Immersive team, working at the intersection of animation, technology and real-time storytelling. This role is ideal for an experienced Animator with strong Unreal Engine knowledge, or a Technical Artist with a background in animation who enjoys building systems as much as crafting motion.
You’ll work closely with Technical Artists, Developers, and our Animation and Rigging teams to bring the level of polish seen in our Film and TV work into real-time experiences. From XR and interactive projects to themed attractions, you’ll help shape how animation lives and breathes in engine.
You’ll focus on building, implementing and refining animation systems in game engine(s), while supporting the tools and workflows that enable artists across the division to do their best work. You’ll balance performance and artistic intent, troubleshoot complex problems, and collaborate closely with development and pipeline teams to create compelling, responsive experiences.
Please note that whilst Unreal Engine is our preferred engine, we’d also be happy to hear from candidates with experience using other game engines, whether proprietary or otherwise, even if you don’t meet every requirement listed below.
Extensive experience working in engine (UE 5 preferred) in a games or real-time environment