UI Developer / Designer

Parcks Inc.

Brighton

Remote

GBP 60,000 - 100,000

Full time

3 days ago
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Benefits offered by this job

Bonus potential + equity stake
Relocation to Brighton, UK
20 days paid leave + holidays
Creative sanctuary budget for research

Job summary

Parcks Inc. seeks a UI Developer/Designer to craft high-fidelity interfaces for the SP operating system, bridging art and code from login screens to configuration panels.

You will collaborate with UX architects to define the Parcks OS visual language, ensure privacy-conscious visuals, and prototype concepts that redefine user-system relationships for a timeless, performant UI.

Qualifications

  • 5+ years in UI design and front-end development.
  • Experience with system-level or embedded UI.
  • Strong typography, color theory, and motion design.
  • Proficiency in C++/Qt, Flutter, or Rust-based UI frameworks.

Responsibilities

  • Design and implement high-fidelity user interfaces for the SP operating system.
  • Collaborate with UX architects to define the Parcks OS visual grammar—color systems, spacing, motion, and depth.
  • Prototype innovative interface concepts that redefine user-system relationships.
  • Maintain a consistent, privacy-conscious, distraction-free visual environment.
  • 5+ years in UI design and front-end development (preferably system-level or embedded UI).
  • Strong command of interface architecture and design systems.
  • Deep understanding of typography, color theory, and motion design.
  • Experience designing for high-performance, GPU-accelerated environments.
  • Proficiency in C++/Qt, Flutter, or Rust-based UI frameworks.
  • Proven ability to collaborate closely with engineers and UX architects.
  • Experience with CLI-based build workflows and real-time test environments.

Skills

UI design
Front-end development
Typography & color theory
Motion design
Collaboration with engineers

Tools

Qt
Flutter
Rust UI
Skia
WGPU

Job description

Most systems are cages disguised as convenience. At Parcks, we believe an interface should liberate, not dictate. It should whisper clarity, not shout complexity. It should feel like movement, like wind under the fingertips.

SP is an act of defiance against the coldness of modern design. As a UI Developer/Designer, you will be the sculptor of that rebellion, crafting an environment where technology breathes and every motion is born from a philosophy of freedom.

You are the bridge between art and code, turning abstract philosophy into tangible reality across every layer of the OS, from the login screen to the deepest system configuration panels.

This is about timelessness—designing something that will still feel alive twenty years from now, where beauty meets precision and interfaces are engineered to perfection.

Keyresponsibilities
  • Design and implement high-fidelity user interfaces for the SP operating system.
  • Collaborate with UX architects to define the Parcks OS visual grammar—color systems, spacing, motion, and depth.
  • Prototype innovative interface concepts that redefine user-system relationships.
  • Maintain a consistent, privacy-conscious, distraction-free visual environment.
  • 5+ years in UI design and front-end development (preferably system-level or embedded UI).
  • Strong command of interface architecture and design systems.
  • Deep understanding of typography, color theory, and motion design.
  • Experience designing for high-performance, GPU-accelerated environments.
  • Proficiency in C++/Qt, Flutter, or Rust-based UI frameworks.
  • Proven ability to collaborate closely with engineers and UX architects.
  • Experience with CLI-based build workflows and real-time test environments.
Tools &Technologies
  • Qt / Flutter / Skia / WGPU for UI implementation.
  • Custom in-house Parcks Design Language Toolkit.
  • Git and CLI-based build workflows.
Duration &Time Commitment

Full-time. Long-term

  • Bonus potential + equity stake.
  • Relocation to Brighton, UK.
  • 20 days paid leave + national holidays.
  • Creative sanctuary budget for research, travel, and prototyping.
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