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Tools Programmer (Games)

Blazing Griffin

Glasgow

Hybrid

GBP 45,000 - 60,000

Full time

8 days ago

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Job summary

A leading game development company in Glasgow is seeking a Tools Programmer to join their team. This role involves designing and developing in-house tools to streamline game creation, requiring collaboration with various departments and a passion for improving workflows. Ideal candidates will possess strong programming skills, with a focus on C#, and have a proven track record in game development tools.

Benefits

33 days annual leave
Employee Assistance Programme
Bike to Work scheme
Enhanced Parental Leave
Free Yoga membership

Qualifications

  • 3+ years of experience in tools development or game programming.
  • Strong proficiency in C#, C++ as a bonus.
  • Solid understanding of scripting for automation.

Responsibilities

  • Design, develop, and maintain in-house tools and pipelines.
  • Collaborate with designers and artists for user-friendly tool creation.
  • Optimize tools for performance and troubleshoot existing systems.

Skills

C#
C++
Python
Problem-Solving
Collaboration

Education

Degree in coding/programming

Job description

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Join to apply for the Tools Programmer (Games) role at Blazing Griffin

Tools Programmer

Location: Glasgow in studio/Hybrid

Role Type: 1 Year Contract

We are looking for an experienced Programmer to join our Glasgow-based studio to design and develop in-house tools and technology that support the creation of our games. Working closely with designers, artists, and the wider code team, you will play a pivotal role in streamlining workflows, improving productivity, and ensuring the technical needs of the studio are met efficiently. This role requires technical expertise, problem-solving skills, and the ability to collaborate across disciplines. If you thrive in a small, close-knit team, enjoy taking ownership of technical challenges, and have a passion for building tools that empower game development, we’d love to hear from you!

Key Responsibilities

  • Design, develop, and maintain in-house tools and pipelines to improve workflows for designers, artists, and other developers.
  • Collaborate with the wider code team to integrate tools into the game engine and ensure compatibility across different platforms.
  • Work independently and within a small team to identify studio needs and propose technical solutions.
  • Partner with artists and designers to understand their requirements and create user-friendly tools that help bring creative visions to life.
  • Optimize tools for performance and reliability to minimize bottlenecks in development pipelines.
  • Troubleshoot and resolve issues with existing tools, workflows, and pipelines.
  • Maintain detailed documentation for tools, workflows, and systems to ensure their longevity and usability by the team.
  • Contribute to brainstorming and technical planning sessions to improve the studio’s technology infrastructure.
  • Stay updated on industry trends and tools development practices to ensure the studio remains competitive.
  • 3+ years of professional or equivalent experience in tools development or game programming.
  • A degree in coding/programming or equivalent experience.
  • Strong proficiency in C# with C++ as a bonus (experience with Unity Engine tool development is a plus).
  • Solid understanding of scripting languages (e.g., Python) for automation and pipeline creation.
  • Experience designing intuitive, user-friendly interfaces for tools and workflows.
  • Proven ability to troubleshoot, debug, and optimize tools and systems.
  • Ability to work independently, manage time effectively, and deliver results in a fast-paced environment.
  • Passion for creating efficient solutions and a desire to empower others through technology.
  • Strong communication skills to work effectively across a multi-disciplinary team.

Desired

  • Experience with multi-platform game development pipelines.
  • Knowledge of asset pipeline development and integration (e.g., working with 3D models, animations, textures).
  • Familiarity with build systems and CI/CD pipelines.
  • Experience with procedural content generation tools or systems.
  • Knowledge of database integration and data visualization for analytics tools.

Blazing Griffin Benefits

  • 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
  • Extra allowances for Appointments, Compassionate and Dependents leave
  • Employee Assistance Programme through Health Assured
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working where possible
  • Free Yoga membership for Reset Yoga (in Glasgow)

If you have any questions or are having any difficulties with this application form, please email hradmin@blazinggriffin.com.

Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion and/or belief.

Please note that we do not review applications sent through Adzuna or other websites.

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Part-time
Job function
  • Job function
    Engineering and Information Technology
  • Industries
    Entertainment

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