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Technical Designer - Weapons

Climax Studios

Liverpool

On-site

GBP 35,000 - 50,000

Full time

3 days ago
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Job summary

A leading game development studio in Liverpool is seeking a Technical Designer to implement and systemize a range of weapons for an upcoming AAA FPS. This role involves collaboration across multiple teams to ensure weapons feel exceptional and are integrated into gameplay systems. The studio offers a vibrant work environment and numerous perks, including a great location and ongoing training opportunities.

Benefits

Excellent holiday package
Regular social events
Fresh fruit and snacks
Friendly working environment
Ongoing training and development
Group Private Medical Insurance
Company Pension Scheme
Bring your dog to work

Qualifications

  • Shipped at least one console title in a Technical Design or related role.
  • Strong proficiency in Unreal Engine 5 Blueprint scripting.

Responsibilities

  • Own technical implementation of weapon features from prototype through to production.
  • Integrate closely with animation and code teams.

Skills

Unreal Engine 5 Blueprint scripting
FPS weapon design fundamentals
Debugging

Job description

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of the beautiful Albert Docks, in Liverpool overlooking the harbour.

You take your creativity seriously and games should be what get you fired up and passionate. At Climax, we embrace those who see things differently and aren’t afraid to try new things and push themselves out of their comfort zones.

We're hiring a Technical Designer

Help shape a powerful, expressive, and responsive arsenal for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing a broad range of weapons using Unreal Engine 5. This role requires close collaboration across design, animation, and code to deliver weapons that feel incredible to use and are deeply integrated into gameplay systems.

Minimum Requirements
  1. Shipped at least one console title in a Technical Design, Gameplay Design, or related role.
  2. Strong proficiency in Unreal Engine 5 Blueprint scripting and weapon logic.
  3. Hands-on experience implementing weapons, fire modes, and associated gameplay systems.
  4. Strong understanding of FPS weapon design fundamentals - timing, feedback, readability, and flow.
  5. Familiarity with animation state machines, montages, sync markers, and notifies.
  6. Ability to debug cross-disciplinary issues involving design, code, and animation.
  7. Passion for responsive, expressive weapons and a drive to make them feel exceptional.
Responsibilities
  • Own technical implementation of weapon features from prototype through to production.
  • Build and maintain scalable Blueprint systems.
  • Integrate closely with animation and code teams.
  • Collaborate with gameplay and systems designers to hook weapons into progression, modifiers, and resource loops.
  • Prototype experimental weapon functionality and help define best practices for modular weapon construction.
  • Maintain clean documentation and adhere to project best practices.
Perks & Benefits
  • Excellent holiday package
  • Regular social events
  • Fresh fruit and snacks
  • A friendly, focused, ambitious, and relaxed working environment
  • Great dockside location, a short walk from the rail station, bars, restaurants, coffee shops
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers
Additional Perks
  • Bring your dog to work! We're a dog-friendly studio.
  • Bean to cup coffee machine in the studio.
  • Daily fresh fruit and healthy snacks, breakfast included.
  • In-house clubs and socials: board games, tennis, football, D&D nights, and more.
  • Regular social events: project wrap parties, team and studio events, Christmas, summer parties, and charity fundraisers.
Role Information

Studio: Climax Studios

Location: Liverpool, UK

Area of Work: Game Development

Service: Create

Service Type: Design

Employment Type: Permanent

Working Pattern: Full Time, Onsite

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