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Technical Designer - Monsters

TN United Kingdom

Liverpool

On-site

GBP 40,000 - 55,000

Full time

Yesterday
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Job summary

A leading game development company in Liverpool is seeking a Technical Designer to create engaging enemy AI for their upcoming AAA FPS. This role involves close collaboration with design and animation teams, utilizing Unreal Engine 5 to enhance gameplay. The company offers a vibrant work environment and numerous benefits, including ongoing training and a dog-friendly studio.

Benefits

Fresh fruit and snacks
Group Private Medical Insurance by BUPA
Group Life Insurance
Employee Assistance Programme
Company Pension Scheme
Cycle To Work Scheme
Dog-friendly studio
Daily fresh fruit and healthy snacks

Qualifications

  • Shipped at least one console title in a Technical Design, AI Design, or related role.
  • Strong proficiency in Unreal Engine 5 Blueprint scripting.

Responsibilities

  • Own technical implementation of enemy behaviours from prototype through to production.
  • Build and maintain modular systems using Behaviour Trees and Blueprint logic.

Skills

Technical Design
AI Design
Unreal Engine 5
Combat Pacing

Job description

Technical Designer - Monsters, Liverpool

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of the beautiful Albert Docks, in Liverpool overlooking the harbour.

You take your creativity seriously and games should be what get you fired up and passionate. At Climax, we embrace those who see things differently and aren’t afraid to try new things and push themselves out of their comfort zones.

We're hiring a Technical Designer to help build expressive enemies for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing enemy archetypes using Unreal Engine 5. This role requires close collaboration across design, animation, and code to deliver enemies that are challenging, readable, and deeply integrated into gameplay.

Requirements
  • Shipped at least one console title in a Technical Design, AI Design, or related role.
  • Strong proficiency in Unreal Engine 5 Blueprint scripting.
  • Experience building Behaviour Trees, Blackboards, and AI state management logic.
  • Strong understanding of FPS combat pacing, enemy threat readability, and encounter balance.
  • Familiarity with animation integration: montages, sync markers, notifies, and state machines.
  • Passion for enemies that evolve player challenge and enrich the combat loop.
Responsibilities
  • Own technical implementation of enemy behaviours from prototype through to production.
  • Build and maintain modular systems using Behaviour Trees, Blackboards, and Blueprint logic.
  • Sync attack timing, hit reactions, and executions with animation teams.
  • Maintain clear documentation and asset structures for all enemy systems.
Benefits & Environment
  • Fresh fruit and snacks
  • A friendly, focused, ambitious, and relaxed working environment
  • Great dockside location, a short walk from the rail station, bars, restaurants, and coffee shops
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers
  • Dog-friendly studio — bring your pooch to meet us
  • Bean-to-cup coffee machine
  • Daily fresh fruit and healthy snacks, breakfast included
  • In-house clubs and socials: board games, tennis, football, D&D nights, and more
  • Regular socials and charity events, including project wrap parties, team events, Christmas, summer parties
Additional Information

Location: Liverpool, UK | Area of Work: Game Development | Employment Type: Permanent | Working Pattern: Full Time, Onsite

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Technical Designer - Monsters

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