Technical Designer: Level & Gameplay Systems (Unreal/Unity)

Breath HR

Sheffield

Hybrid

GBP 42,000 - 60,000

Full time

6 days ago
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Benefits offered by this job

Pension Scheme
Benefits platform with company-funded;
Income Protection and Life cover
Critical Illness
Online GP

Job summary

Secret Mode in Sheffield city centre is seeking a Technical Designer to craft and implement levels, features and content for our games. The role bridges design and programming, using Unreal Engine and Unity to bring gameplay ideas to life.

You will collaborate with the Creative Director to scope and deliver work within deadlines, and you will be hands-on, building content for our catalogue, including Escape the Backrooms and Chained Together.

Qualifications

  • Proven experience as a Technical Designer in the gaming industry.
  • Strong grasp of game design principles and mechanics.
  • Excellent knowledge of game engines and design tools, such as Unreal Engine or Unity.
  • Proficiency in scripting and programming languages such as C++.
  • Strong communication and cross-functional collaboration skills.
  • Passion for games and game development.

Responsibilities

  • Design and implement levels, gameplay systems and mechanics with the creative director and programming team.
  • Use scripting and programming to create and maintain game mechanics and systems.
  • Develop and maintain design tools and pipelines to improve efficiency and workflow for the design team.
  • Balance and adjust gameplay elements to create a compelling experience for players.
  • Collaborate with artists and programmers to integrate and iterate on gameplay features.
  • Document and communicate design ideas and principles to the development team.

Skills

Technical Designer
Game design principles
Unreal Engine
Unity
C++ scripting
Cross-functional collaboration

Tools

Unreal Engine
Unity

Job description

Secret Mode in Sheffield city centre is seeking a Technical Designer to craft and implement levels, features and content for our games. The role bridges design and programming, using Unreal Engine and Unity to bring gameplay ideas to life.

You will collaborate with the Creative Director to scope and deliver work within deadlines, and you will be hands-on, building content for our catalogue, including Escape the Backrooms and Chained Together.

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