Stand out for this role — generate a tailored resume and cover letter in about a minute.
Iconic is building AI-driven digital actors for interactive entertainment. We’re seeking a Tech Lead to mentor a small, high-caliber team while remaining hands-on, driving execution, and shaping technical direction.
You’ll own core systems, write production code, and collaborate with product to translate ideas into scalable features, balancing craft with pragmatic trade-offs. London-based, hybrid role; you’ll help define what digital actors are and how players interact, while fostering
We’re building digital actors: AI-driven characters that don’t just talk, but act; shaping the world, responding to the player, and driving stories that evolve through both words and actions.
We believe games and interactive media are on the verge of a fundamental shift. Today’s experiences are largely scripted, characters follow predefined paths, and player choice is limited. We’re building systems that change that: digital actors that can think, communicate, and take action in real time.
Our goal is to create worlds that are truly alive. Worlds where stories emerge from interaction, and every player experience is unique. Recent advances in AI make this possible for the first time. The challenge now is turning that potential into real, scalable systems that people can play.
We’re looking for a Tech Lead to lead a small, high-calibre team while remaining highly hands‑on. This is a hybrid role: part leadership, but primarily hands‑on individual contributor.
You’ll be responsible for driving execution, shaping technical direction, and personally building core systems alongside your team; playing a central role in turning a new category of interactive systems into reality. You should expect to spend a significant portion of your time writing code and working directly in the systems you’re helping to design.
This is not just an implementation role. You’ll be working at the frontier of a new medium, helping define what digital actors are, how they behave, and how players interact with them.
This requires strong product intuition and a genuine interest in games and interactive systems. A background in games is not required, but a strong interest in games, and a curiosity about how they could evolve is essential.