Staff Software Engineer, Console GPU Inference

Sony Interactive Entertainment

Greater London

Sur place

GBP 90 000 - 140 000

Plein temps

14 jours+

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Résumé du poste

Sony Interactive Entertainment (SIE) is seeking a highly experienced senior engineer to co-lead the design and delivery of critical software for PlayStation runtime ML inference. This role combines hands-on coding with architectural leadership across global teams, influencing GPU-powered features for multiple console generations.

You will work closely with hardware and software stakeholders and external partners to push platform capabilities while maintaining high engineering standards and

Qualifications

  • 10+ years in senior engineering roles
  • Proven track record leading large engineering or game projects across design/implementation/release/maintenance
  • Excellent communication, organization and problem-solving skills
  • Experience with game console software development and tools
  • At least 5 years of experience with GPU programming; fluent in C/C++ and shader languages
  • Familiarity with machine learning is a plus

Responsabilités

  • Lead design and delivery of critical software components powering runtime ML inference on PlayStation consoles
  • Collaborate with internal and external groups to set technology strategies and project scope
  • Hands-on code contributions and architectural shaping for future PlayStation systems
  • Engage with hardware and software stakeholders and external vendors to enable platform capabilities

Connaissances

Senior engineering
Technical leadership
GPU programming
C/C++
Shader languages
Communication skills

Description du poste

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

What you'll be doing
  • You will take partial ownership of the design and delivery of critical software components powering different types of runtime machine learning inference on the PlayStation consoles. This role demands strong technical leadership, driving innovation and advancing the underlying principles and architectures to shape the future of these systems. This also involves being hands-on with the code implementation of these systems.
  • You will be collaborating with internal and external groups across the globe to set company-level technology strategies and processes, as well as defining the scope of the project.

This is a unique and highly senior position at the core of PlayStation technology. Your colleagues in ATG will include the engineers responsible for the rendering and ray tracing libraries, GPU tools, shader compiler, and contributors to the architecture of multiple generations of PlayStation consoles. The role also involves close collaboration with key hardware and software stakeholders, as well as strategic engagement with external vendors. Together, these partnerships enable us to provide system and game developers with the tools and capabilities to push the boundaries of our platforms.

What we are looking for
  • At least 10 years of experience in a senior engineering role
  • Sustained professional history of significant and successful technical contributions, including responsibility for the success of a larger engineering or game project throughout the entire development lifecycle (design/implementation/release/maintenance).
  • Excellent communication, organization and problem-solving skills
  • Experience with game console software development and tools.
  • At least 5 years of experience with GPU programming is essential, along with familiarity with GPUs. Fluency in C/C++ and shader languages, with a solid understanding of GPU programming and low-level computing to deliver technical excellence.
  • Familiarity with machine learning is considered an asset.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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