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Iconic is hiring a Software Engineer to help build the systems powering our digital actors and interactive worlds. You’ll work across gameplay and AI infrastructure, collaborating with researchers, designers, and artists to turn AI into real player experiences.
This hands-on role involves shipping production software, contributing to runtime systems, and shaping how intelligent characters think and act in real time.
We’re building digital actors: AI-driven characters that don’t just talk, but act; shaping the world, responding to the player, and driving stories that evolve through both words and actions.
We believe games and interactive media are on the verge of a fundamental shift.
Today’s experiences are largely scripted, characters follow predefined paths, and player choice is limited. We’re building systems that change that: digital actors that can think, communicate, and take action in real time.
Our goal is to create worlds that are truly alive—where stories emerge from interaction, and every player experience is unique.
Recent advances in AI make this possible for the first time. The challenge now is turning that potential into real, scalable systems that people can play.
We’re looking for a Software Engineer to help build the systems powering our digital actors and interactive worlds.
This is a highly hands-on role working across gameplay systems, AI infrastructure, tools, runtime systems, and product features. You’ll collaborate closely with engineers, researchers, designers, and artists to help turn emerging AI capabilities into real player experiences.
This is not just an implementation role. You’ll be contributing to the foundations of a new kind of interactive medium helping shape how intelligent characters behave, respond, and interact with players in real time.
A background in games is not required, but a strong interest in games, simulation, and interactive systems is essential.