Software Engineer

Iconic

Greater London

On-site

GBP 65,000 - 100,000

Full time

14 days+
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Job summary

Iconic is hiring a Software Engineer to help build the systems powering our digital actors and interactive worlds. You’ll work across gameplay and AI infrastructure, collaborating with researchers, designers, and artists to turn AI into real player experiences.

This hands-on role involves shipping production software, contributing to runtime systems, and shaping how intelligent characters think and act in real time.

Qualifications

  • Strong software engineering fundamentals.
  • Experience building and shipping production software.
  • Comfortable working across different languages, tools, and systems.
  • Strong problem-solving ability and willingness to learn new technologies quickly.
  • Interest in AI systems and how they can be applied to games and interactive experiences.
  • Interest in games, simulation, or emergent systems.
  • Collaborative mindset and comfort working in cross-functional teams.
  • Strong understanding of engineering quality and maintainability.

Responsibilities

  • Design, build, and maintain production systems across multiple areas of the stack.
  • Contribute directly to gameplay systems, AI integrations, runtime infrastructure, and developer tooling.
  • Collaborate with researchers to help bring experimental systems into real products.
  • Work closely with product and design to build compelling interactive experiences.
  • Write clean, maintainable, and performant production code.
  • Help improve engineering practices, tooling, and workflows as the team grows.
  • Contribute ideas and experimentation around how AI can create new forms of gameplay and interaction.

Skills

Software fundamentals
Production software
Polyglot languages
AI in games interest
Collaborative team player
Maintainable code

Tools

Unity
Unreal
AI/ML tooling

Job description

About Iconic:

We’re building digital actors: AI-driven characters that don’t just talk, but act; shaping the world, responding to the player, and driving stories that evolve through both words and actions.

The Mission:

We believe games and interactive media are on the verge of a fundamental shift.

Today’s experiences are largely scripted, characters follow predefined paths, and player choice is limited. We’re building systems that change that: digital actors that can think, communicate, and take action in real time.

Our goal is to create worlds that are truly alive—where stories emerge from interaction, and every player experience is unique.

Recent advances in AI make this possible for the first time. The challenge now is turning that potential into real, scalable systems that people can play.

The Role:

We’re looking for a Software Engineer to help build the systems powering our digital actors and interactive worlds.

This is a highly hands-on role working across gameplay systems, AI infrastructure, tools, runtime systems, and product features. You’ll collaborate closely with engineers, researchers, designers, and artists to help turn emerging AI capabilities into real player experiences.

This is not just an implementation role. You’ll be contributing to the foundations of a new kind of interactive medium helping shape how intelligent characters behave, respond, and interact with players in real time.

A background in games is not required, but a strong interest in games, simulation, and interactive systems is essential.

What You’ll Do:
  • Design, build, and maintain production systems across multiple areas of the stack
  • Contribute directly to gameplay systems, AI integrations, runtime infrastructure, and developer tooling
  • Collaborate with researchers to help bring experimental systems into real products
  • Work closely with product and design to build compelling interactive experiences
  • Write clean, maintainable, and performant production code
  • Help improve engineering practices, tooling, and workflows as the team grows
  • Contribute ideas and experimentation around how AI can create new forms of gameplay and interaction
What We’re Looking For:
  • Strong software engineering fundamentals
  • Experience building and shipping production software
  • Comfortable working across different languages, tools, and systems
  • Strong problem-solving ability and willingness to learn new technologies quickly
  • Interest in AI systems and how they can be applied to games and interactive experiences
  • Interest in games, simulation, or emergent systems
  • Collaborative mindset and comfort working in cross-functional teams
  • Strong understanding of engineering quality and maintainability
Nice to Have:
  • Experience with game engines (Unity, Unreal, or similar)
  • Experience working on gameplay systems or real-time applications
  • Familiarity with AI/ML systems, APIs, or tooling
  • Experience in startups or small, fast-moving teams
  • Personal projects, mods, prototypes, or game jams
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