AI-Driven Gameplay Systems Engineer

Iconic

Greater London

On-site

GBP 65,000 - 100,000

Full time

14 days+
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Job summary

Iconic is hiring a Software Engineer to help build the systems powering our digital actors and interactive worlds. You’ll work across gameplay and AI infrastructure, collaborating with researchers, designers, and artists to turn AI into real player experiences.

This hands-on role involves shipping production software, contributing to runtime systems, and shaping how intelligent characters think and act in real time.

Qualifications

  • Strong software engineering fundamentals.
  • Experience building and shipping production software.
  • Comfortable working across different languages, tools, and systems.
  • Strong problem-solving ability and willingness to learn new technologies quickly.
  • Interest in AI systems and how they can be applied to games and interactive experiences.
  • Interest in games, simulation, or emergent systems.
  • Collaborative mindset and comfort working in cross-functional teams.
  • Strong understanding of engineering quality and maintainability.

Responsibilities

  • Design, build, and maintain production systems across multiple areas of the stack.
  • Contribute directly to gameplay systems, AI integrations, runtime infrastructure, and developer tooling.
  • Collaborate with researchers to help bring experimental systems into real products.
  • Work closely with product and design to build compelling interactive experiences.
  • Write clean, maintainable, and performant production code.
  • Help improve engineering practices, tooling, and workflows as the team grows.
  • Contribute ideas and experimentation around how AI can create new forms of gameplay and interaction.

Skills

Software fundamentals
Production software
Polyglot languages
AI in games interest
Collaborative team player
Maintainable code

Tools

Unity
Unreal
AI/ML tooling

Job description

Iconic is hiring a Software Engineer to help build the systems powering our digital actors and interactive worlds. You’ll work across gameplay and AI infrastructure, collaborating with researchers, designers, and artists to turn AI into real player experiences.

This hands-on role involves shipping production software, contributing to runtime systems, and shaping how intelligent characters think and act in real time.

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