Senior UI/UX Designer

Kinetic Games

Southampton

Hybrid

GBP 50,000 - 75,000

Full time

14 days+
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Benefits offered by this job

Weekly free team lunches
Regular social events
Hybrid & flextime working
Access to Southampton FC tickets
Relocation package
EV Car Scheme
Employee of the Month vouchers
Training & Development Budget
30 days holiday incl. birthday and a '
wellbeing day
Christmas studio shutdown

Job summary

Kinetic Games in Southampton is seeking a Senior UI/UX Designer to own player-facing interfaces across gameplay systems, menus, onboarding, progression and live-service content. You will collaborate with the Game Director, Designers, Artists, Audio team, QA and Programmers to deliver intuitive, immersive experiences that support gameplay clarity while maintaining the game's tone.

This role is hybrid based at our office in Southampton. Applicants must have the right to work in the UK.

Qualifications

  • Professional experience as a UI Designer, UX Designer or UI/UX Designer within game development.
  • Experience shipping at least one PC or console title.
  • Strong understanding of UX principles, player psychology and interaction design.
  • Experience designing interfaces for gameplay systems, not just menus/HUDs.
  • Strong wireframing and prototyping ability.
  • Experience collaborating with multidisciplinary teams.
  • Good understanding of controller/console UX requirements.
  • Strong communication and problem-solving skills.
  • Ability to own features from concept through implementation and iteration.
  • Experience with Unity UI workflows is highly desirable.
  • Experience with version control systems such as Git, Perforce and Plastic.

Responsibilities

  • Design and improve user flows, wireframes, interface layouts and interaction systems.
  • Create intuitive UI/UX solutions for gameplay systems, tutorials, progression, inventory, multiplayer interactions, VR, shops and menus.
  • Work with Designers and the Game Director to ensure UX supports clarity and goals.
  • Collaborate with Artists and Programmers to ensure interfaces are visually polished and technically robust.
  • Prototype and iterate on UX solutions based on testing and feedback.
  • Improve onboarding and tutorial experiences for new players.
  • Help establish UI/UX standards, documentation and workflows across the studio.
  • Ensure UI systems function across PC, console, handheld, controller and VR.
  • Advocate for accessibility, readability and usability best practices.
  • Work inside Unity to implement, test or iterate UI layouts as needed.
  • Review systems and identify UX improvements and QoL features.
  • Support long-term visual consistency and usability with new content.

Skills

UI/UX design
Wireframing
Prototype UX
Unity UI workflows
Collaboration
Accessibility focus
Player psychology
Ownership of features
Controller/console UX
UX problem solving

Tools

Unity
Git
Perforce
PlasticSCM

Job description

We’re an independent games studio best known for creating Phasmophobia, enjoyed by millions of players worldwide. Our team is passionate, creative, and collaborative and we’re looking for someone equally enthusiastic about games to join our growing team.

We’re a small but fast growing, friendly team that values creativity, openness, and personal growth. Whether you’re helping various departments or talking about your favourite horror game, you’ll be part of a supportive environment where passion and curiosity are celebrated. You’ll be joining a small but ambitious team where your ideas are valued, your growth is supported, and your development truly matters.

About the role:

  • As a Senior UI/UX Designer, you will take ownership of player-facing interface and user experience design across gameplay systems, menus, onboarding, progression, multiplayer features, accessibility, and live-service content.
  • You will work closely with the Game Director, Designers, Artists, Audio team, QA and Programmers to create intuitive, immersive and polished experiences that support gameplay clarity while maintaining the tone and atmosphere of the game.
  • This role is not limited to creating interface visuals. We are looking for someone who can identify UX problems, improve player flows, prototype solutions, conduct usability-focused thinking, and help establish long-term UI/UX standards and workflows within the studio.

This role is hybrid based at our office in Southampton. At this time, we are unable to provide visa sponsorship. Applicants must have the right to work in the UK.

Your responsibilities will include:

  • Design and improve user flows, wireframes, interface layouts and interaction systems.
  • Create intuitive UI/UX solutions for gameplay systems, tutorials, progression, inventory, multiplayer interactions, VR, shops and menus.
  • Work closely with Designers and the Game Director to ensure UX supports gameplay clarity and player goals.
  • Collaborate with Artists and Programmers to ensure interfaces are visually polished and technically robust.
  • Prototype and iterate on UX solutions based on testing and feedback.
  • Improve onboarding and tutorial experiences for new players.
  • Help establish UI/UX standards, documentation and workflows across the studio.
  • Ensure UI systems function well across PC, console, handheld, controller and VR platforms.
  • Advocate for accessibility, readability and usability best practices.
  • Work directly inside Unity to implement, test or iterate UI layouts where required.
  • Review existing systems and identify opportunities for UX improvements and quality-of-life features.
  • Support the long-term visual consistency and usability of the game as new content and systems are added.

Requirements:

  • Professional experience as a UI Designer, UX Designer or UI/UX Designer within game development.
  • Experience shipping at least one PC or console title.
  • Strong understanding of UX principles, player psychology and interaction design.
  • Experience designing interfaces for gameplay systems rather than only menus or HUDs.
  • Strong wireframing and prototyping ability.
  • Experience collaborating closely with multidisciplinary teams.
  • Good understanding of controller and console UX requirements.
  • Strong communication and problem-solving skills.
  • Ability to take ownership of features from concept through implementation an iteration.
  • Experience working with Unity UI workflows is highly desirable.
  • Experience with version control systems such as Git, Perforce and Plastic
  • Automatically have the right to work in the UK.

Nice To Have:

  • Experience working on multiplayer, live-service, or horror titles.
  • Experience with VR UI/UX design.
  • Experience with accessibility standards and implementation.
  • Familiarity with player telemetry and usability testing workflows.
  • Experience designing tutorials and initial player onboarding.

Weekly free team lunches – good food, great company!

Regular social events – we love bringing our teams together!

Hybrid & flextime working - because life doesn’t always fit 9–5

Access to Southampton Football Club tickets - subject to availability and sponsor allocation

Relocation package to help you settle in

Electric Vehicle Car Scheme - Get a new car & Save money & the planet

Employee of the Month vouchers

Training & Development Budget – invest in your growth with courses, conferences & learning resources

30 days holiday , including your birthday and a dedicated wellbeing day

Christmas studio shutdown – enjoy the holidays, on us!

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