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Senior UI Artist - Studio Elevation (Remote within the UK)

nDreams Limited

United Kingdom

Remote

GBP 35,000 - 55,000

Full time

2 days ago
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Job summary

nDreams Studio Elevation seeks a Senior UI Artist to join their fully remote VR-focused team. The role involves implementing art direction, delivering UI solutions, and creating visual assets for innovative VR games. This is an excellent opportunity for a creative individual eager to contribute to groundbreaking projects in a supportive and flexible work environment.

Benefits

Flexible hours
Duvet days
Birthday off
Personal development time
Regular socials
Holiday offering
Pension scheme
Health insurance
Life cover

Qualifications

  • 2+ years in a UI role within the gaming or software industry.
  • Proficient in Adobe software and UI/UX principles.
  • Experience with Unreal UMG and game design.

Responsibilities

  • Implement art direction for timely delivery of UI elements.
  • Deliver effective UI solutions emphasizing user experience.
  • Create and implement mood-boards, storyboards, and prototypes.

Skills

Graphic Design
Layout
Composition
Colour Theory
Typography
UI/UX Principles
Time Management
Verbal Communication
Written Communication
Creative Solutions

Tools

Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Adobe XD
Unreal UMG
Maya
Houdini

Job description

nDreams Studio Elevation are re-establishing the boundaries of VR. We’re looking for an exceptionally talented Senior UI Artist to help us explore, create, and deliver world leading innovation in software and VR hardware. With our first title nearing release and a second in early planning stages, it’s a great time to join our fully remote, VR-first studio.

The rundown:

  • 12 month fixed term contract
  • Full time (37.5 hours per week)
  • Fully remote within the UK
  • Salary is competitive and dependent on experience

Key responsibilities:

  • Implement art direction for delivery on time and to standard, maintaining oversight beyond handoff to ensure art assets stay true to concept and project.
  • Deliver UI solutions for our games, demonstrating clear visual language, awareness and implementation of User Experience considerations.
  • Research and produce definitive mood-boards, storyboards, wireframes and prototype UIs that illustrate user flows, functions and visual goals.
  • Design and produce visually appealing and optimised art assets for use in game UI.
  • Use Unreal UMG and blueprints to create working flows, animate and build functionality into UI widgets.
  • Mentor others to share experience and skillsets, and helps to build the level of quality

The skills you’ll need:

  • Competent with demonstrable versatility in digital techniques, focusing on Graphic Design, dynamic layout, composition, colour theory, and typography.
  • Use core Adobe software (Photoshop, Illustrator, After Effects and Adobe XD) to a highly proficient level.
  • Awareness for UI/UX principles.
  • Can, with autonomy, build upon and interpret new content within any given art direction to deliver a cohesive aesthetic.
  • Able to employ a clear design process building assets from initial brief to execution in UI.
  • Displays a interest and understanding of the Digital Games Entertainment Software industry, and how good UI plays a role.
  • Ability to develop visual ideas, critique others’ work respectfully and to react positively to constructive feedback to reach a satisfying solution.
  • Can create inventive solutions to design and wider developmental questions.
  • Can use good judgement and draw on experience to quickly explore and iterate ideas.
  • Effective time management, verbal and written communication and achieving a required level of finish within a given time frame.
  • A consistent attitude to deliver an effective environment conducive to mentoring.
  • Consistently strive to maintain or exceed the highest quality standards of the company with excellent attention to detail.

The nice to haves:

  • At least 2 years’ experience in an industry UI role.
  • Experience with Unreal UMG and other game engines.
  • Working knowledge of software such as Maya and Houdini.
  • Demonstrable Graphic Design ability.
  • Technical knowledge and skills relating to UI production and associated competencies.
  • Experience in working within a team environment in an intermediate to senior role.

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon!

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

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