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Senior Technical Artist

JR United Kingdom

Watford

On-site

GBP 40,000 - 60,000

Full time

4 days ago
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Job summary

A leading video game development studio is seeking a Senior Technical Artist to bridge the gap between art and programming teams for their popular horror game. The ideal candidate will optimize performance and ensure high quality in visual assets, playing a key role in tool development and collaboration across multiple platforms like PC and consoles. Join a passionate team dedicated to enhancing the player's experience with Phasmophobia.

Benefits

5% Employer Match Pension Scheme
Flexitime
Relocation Package
Annual performance bonus
30 days holiday
Vitality Health Insurance

Qualifications

  • Professional experience as a Senior Tech Artist or similar role on a shipped Unity title.
  • Strong experience with Unity including asset optimization.
  • Excellent programming skills in C#.

Responsibilities

  • Collaborate with artists, designers, and programmers to maintain art pipelines.
  • Optimize art assets for performance across platforms.
  • Develop tools to automate tasks within Unity.

Skills

Communication
Technical Problem-Solving
Art Pipeline Optimization
Programming in C#
3D Asset Creation

Tools

Unity
Blender
Maya
Substance
VFX Tools

Job description

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Senior Technical Artist, watford, hertfordshire

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Client:

Kinetic Games

Location:

watford, hertfordshire, United Kingdom

Job Category:

Other

-

EU work permit required:

Yes

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Job Views:

3

Posted:

04.06.2025

Expiry Date:

19.07.2025

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Job Description:

About the Company:

Kinetic Games is a new video game development studio based in Southampton. We are a passionate team of developers using Unity to continuously improve and expand the horror experience of Phasmophobia, currently available on Steam, PS5 and Xbox Series X/S.

About the Role:

We are looking for a dedicated and skilled Tech Artist to join our team. As a Tech Artist, you will act as a bridge between our art and programming teams, helping to ensure that our visuals are not only stunning but also performant and technically optimized. You will play a key role in developing new tools, solving pipeline challenges, and ensuring that our game runs smoothly across multiple platforms. Your expertise will help push the visual quality of Phasmophobia while maintaining efficient workflows.

Responsibilities:

  • Collaborate closely with artists, designers, and programmers to create and maintain efficient, scalable art pipelines.
  • Optimize art assets and scenes to ensure the best performance on PC, VR, PSVR2, PS5 and Xbox Series X/S.
  • Develop tools to improve workflows and automate repetitive tasks within Unity.
  • Investigate, identify, and solve visual and technical issues during development.
  • Support the art team with shader creation, material setup, lighting, and VFX integration.
  • Ensure that assets meet both artistic and technical standards and work seamlessly within Unity.
  • Stay up to date with the latest tools, techniques, and best practices in real-time graphics and optimization.
  • Participate in regular team meetings, providing technical insights and support to improve the game's visual quality and performance.

Requirements:

  • Professional experience as a Senior Tech Artist or similar role, on a shipped Unity title.
  • Strong experience with Unity, including working with prefabs, lighting, shaders, materials, and asset optimization.
  • Solid understanding of performance profiling and optimization for multi-platform games.
  • Excellent programming skills in C#
  • Familiarity with 3D asset creation workflows (knowledge of tools like Blender, Maya, Substance or similar).
  • Strong communication skills, with the ability to explain technical processes to non- technical team members.
  • Ability to work independently and collaboratively in a fast-paced environment.
  • Passion for horror games.
  • Knowledge and experience playing Phasmophobia.
  • Eligibility to work in the UK.

Nice To Have

  • Experience developing for VR and console platforms (especially PSVR2).
  • Knowledge of shader languages such as HLSL or Shader Graph.
  • Experience with VFX tools and techniques.
  • Interest or background in real-time lighting and rendering pipelines.
  • Experience with version control systems such as Git, Perforce and Plastic.
  • 5% Employer Match Pension Scheme
  • Flexitime
  • Opportunity to travel to events such as GDC, Gamescom, Twitch Con EU & US, EGX and Develop Brighton
  • Relocation Package
  • Annual performance bonus
  • Employee of the month vouchers
  • Personal wellbeing allowance
  • Sabbatical Leave
  • Referral Scheme
  • Vitality Health Insurance that includes Vision, Dental and Travel
  • Aviva Life Insurance
  • 30 days holiday including birthday and wellbeing day
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