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Senior Technical Artist

Magnopus

St Albans

On-site

GBP 45,000 - 60,000

Full time

4 days ago
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Job summary

Magnopus recherche un Technical Artist pour créer des expériences visuelles de haute qualité. Le candidat idéal agira comme un pont technique, collaborant avec diverses équipes pour développer des outils robustes et optimiser les pipelines. Une expertise en Unreal Engine est essentielle, tout comme une approche proactive pour résoudre les problèmes techniques et améliorer l'efficacité des workflows.

Benefits

Opportunités de mentorat
Soutien à la santé et au bien-être
Encouragement de la diversité et de l'inclusion

Qualifications

  • Expertise en Unreal Engine avec Blueprint scripting et développement de shaders.
  • Connaissance des outils de profiling comme RenderDoc et Unreal Insights.
  • Capacité à développer des outils personnalisés selon les besoins du projet.

Responsibilities

  • Fournir des conseils techniques aux artistes et aux animateurs.
  • Développer et maintenir des pipelines d'actifs pour des équipes à grande échelle.
  • Optimiser le contenu pour maintenir la performance élevée.

Skills

Performance optimisation
Python
Unreal Engine
Asset pipeline development

Education

Expertise dans DCC tools (Maya, Max, Houdini, etc.)
Proficient with version control systems

Job description

Magnopus is seeking a skilled Technical Artist to help drive the development of high-quality, real-time experiences. In this role, you’ll act as a key technical bridge between art and engineering, collaborating closely with artists, animators, and developers to build scalable pipelines, optimise performance, and deliver visually consistent content across projects. We're looking for someone who brings deep Unreal Engine expertise, a strong problem-solving mindset, and a passion for enabling creative teams through robust tools and workflows.


Responsibilities
  • Provide technical expertise, advice, and solutions to artists, animators, and riggers.
  • Partner with our creative team to develop and implement asset pipelines for large-scale teams.
  • Ensure visual consistency across all assets by designing and maintaining robust workflows.
  • Research and suggest appropriate tools and processes to enhance efficiency.
  • Develop bespoke tools tailored to project needs, enhancing workflow effectiveness.
  • Profile and optimise content to maintain high performance and quality.
  • Independently extract well-defined requirements from creative and artistic briefs.
  • Set performance and memory objectives and establish testing methods.
  • Identify technical bottlenecks and recommend effective optimisation strategies.
  • Conduct code and content performance reviews as needed.
  • Create and maintain comprehensive technical documentation.
  • Assist in defining technical art tasks and participate in sprint planning.
  • Act as a versatile Unreal Engine “all rounder”, contributing across tools, pipelines, and real-time workflows.
Requirements
  • Expertise in one or more industry-standard DCC tools (Maya, Max, Houdini, Blender, Substance, Photoshop, etc.) for 2D and 3D asset creation.
  • Strong proficiency in Python.
  • Advanced experience with Unreal Engine, including Blueprint scripting.
  • Proven experience developing asset pipelines that scale and maintain visual consistency.
  • Ability to build custom tools as needed to meet project-specific requirements.
  • Strong understanding of performance optimisation and profiling tools (RenderDoc, Unreal Insights, GPU Visualiser etc.).
  • Proactive in preempting and addressing performance limitations on target devices.
  • Proficient with version control systems (Perforce, Git, or similar) for asset management.
  • A problem-solving mindset and the ability to communicate technical issues to non-technical team members.
  • Passion for learning and exploring new skills and techniques.
Nice to have
  • Experience with scripting languages such as Mel Script, PyMel, HLSL/GLSL or C#.
  • Strong proficiency in shader development in Unreal Engine.
  • Experience in UEFN.
  • Strong understanding of Sequencer in Unreal.
  • Understanding of compression formats and colour workflows in DCC content creation.
  • Experience developing custom shader nodes for Unity.
  • Experience with plugin development for Unreal and Unity.

£45,000 - £60,000 a year

About us

Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.

Because we’re building the future, we endeavour to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities, and support their happiness and productivity through generous health care, time off, and other benefits.

We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favour collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.

Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:

Metallica

Mission: ISS

Blade Runner 2049: Memory Lab

Alo Moves XR

Fallout

Please be aware that, if you are selected for a position, you will be required to provide proof of your right to work in the UK in accordance with the Immigration, Asylum and Nationality Act 2006. This may involve providing original documents such as a passport or residence permit. Failure to provide the necessary documentation may affect your employment eligibility.

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