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A leading company in autonomous systems is seeking a Software Engineer (Virtual Worlds) to create simulations for training algorithms for drones and satellites. This role involves collaboration with aerospace engineers and intensive work with simulation tools like Unreal Engine to develop realistic environments. Candidates should possess strong experience in C++ and a systems-oriented mindset, along with the ability to integrate new tools. SPAICE offers competitive salary, equity options, and well-being perks.
SPAICE is building the autonomy operating system that empowers satellites and drones to navigate and interact with the world – regardless of the environment. From GPS-denied zones on Earth to the unexplored frontiers of space, our Spatial AI delivers unprecedented levels of autonomy, resilience, and adaptability.
At SPAICE, you’ll work on real missions alongside leading aerospace and defense contractors, shaping the future of space and autonomous systems. If you're looking for a place where your work has a real, tangible impact –SPAICE is that place.
Traditionally, game engines were used to build experiences for human players. In this role, you’ll design virtual worlds where the player is not a human – but an algorithm. Specifically, a Spatial AI Agent navigating satellites or drones through complex, simulated environments.
As a Software Engineer (Virtual Worlds), you’ll develop high-fidelity simulations to train, test, and validate navigation algorithms across different platforms–supporting both single-vehicle and multi-agent autonomy. You’ll work closely with Aerospace Engineers, GNC experts, and AI developers to create physically accurate environments with real-world dynamics, control pipelines, and sensor perception interfaces.
Designing and developing virtual worlds for drones and satellites, both terrestrial and orbital
Integrating real-world datasets into simulation frameworks (e.g., terrain, satellite imagery)
Combining game engines, physics simulators, and other tools (e.g., Unreal Engine, NVIDIA Omniverse, Simulink, Gazebo)
Building custom tools and SDKs to enable faster iteration for autonomy testing
Interfacing simulation environments with Hardware-in-the-Loop (HIL) and Software-in-the-Loop (SIL) setups
Senior-level experience with C++, including development inside modern game engines
Hands-on experience with Unreal Engine, ideally including custom plugin development or editor scripting
A versatile, systems-oriented mindset – you're excited about integrating new tools, SDKs, or third-party simulators and making them work together
Ability to think in terms of physical realism, sensor models, and environment variability
Strong understanding of simulation environments for robotics, drones, automotive, or aerospace systems
Comfort working in a multidisciplinary team, collaborating with control engineers, AI researchers, and aerospace experts
Bonus: Familiarity with sensor simulation (e.g., LiDAR, cameras, radar) or synthetic data generation
Bonus: Experience with ROS, Isaac Sim, AirSim, or Unity in robotics or autonomous systems contexts
Competitive salary, based on your experience and impact.
Equity options – you are going to be part of our journey from the ground up.
Well-being perks – access to premium gyms, climbing centers, and wellness programs.
Team retreats & offsites. The last ones included a half-marathon in Formentera and a Los Angeles retreat during the Oscars weekend.