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Senior Software Engineer (Graphics) - Sports Interactive

JR United Kingdom

Guildford

Hybrid

GBP 50,000 - 70,000

Full time

6 days ago
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Job summary

A leading company in game development seeks a Senior Software Engineer specializing in graphics. The successful candidate will enhance the visual quality and performance of their flagship title by collaborating with the Graphics Team. You will work with Unity engine, tackle rendering challenges, and contribute to innovative solutions in a flexible, inclusive environment that values teamwork and creativity.

Benefits

Flexible working policies
Subsidised mental health services
Contributory Pension Scheme (up to 7%)
Onsite bar and breakfast options
Gym memberships

Qualifications

  • Extensive experience with C# and Unity, shipped at least one game.
  • Strong knowledge of Unity URP, Shader Graph, HLSL.
  • Experience with profiling/debugging tools.

Responsibilities

  • Implement and maintain rendering features.
  • Develop and optimize shaders in Unity for multiple platforms.
  • Profile and optimize rendering performance.

Skills

C#
Unity
Shader optimization
3D math
Performance optimization

Tools

RenderDoc
Unity Profiler
PIX
NSight

Job description

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Senior Software Engineer (Graphics) - Sports Interactive, Guildford

Client: Huckleberry Sport

Location: Guildford, United Kingdom

Job Category: Other

EU work permit required: Yes

Job Views:

3

Posted:

31.05.2025

Expiry Date:

15.07.2025

Job Description:

About the job

Job Title: Senior Software Engineer

Team: Graphics

Location: SI HQ, Here East, London / Remote

Reporting to: Lead Software Engineer (Graphics)

Sports Interactive is the studio behind Football Manager, founded in 1994 and part of SEGA Europe since 2006. Based at Here East in London, we are expanding as we bring our titles to a global audience across platforms.

We are seeking a passionate graphics software engineer to improve visual quality and performance of Football Manager. The role involves collaboration with the Graphics Team and Art Department, working with Unity engine.

Key Responsibilities

  • Implement and maintain rendering features (character rendering, lighting, post-processing, materials).
  • Develop and optimize shaders in Unity for multiple platforms.
  • Profile and optimize rendering performance and memory usage.
  • Build tools to enhance artist workflows.
  • Implement automated tests and validation tools.
  • Debug rendering issues to ensure visual fidelity within performance constraints.
  • Collaborate with artists and engineers on scalable rendering solutions.

Knowledge, Skills, and Experience

  • Extensive experience with C# and Unity, shipped at least one game on multiple platforms.
  • Strong knowledge of Unity URP, Shader Graph, HLSL, and shader optimization.
  • Understanding GPU architectures, rendering techniques, and performance optimization.
  • Experience with profiling/debugging tools (RenderDoc, Unity Profiler, PIX, NSight).
  • Solid 3D math skills, understanding of real-time lighting, shadows, PBR.
  • Strong software engineering skills, clean code, performance focus.
  • Experience with asset pipelines and cross-platform development (iOS, Android, Switch).
  • Knowledge of low-level graphics APIs (DirectX 11/12, Metal, Vulkan).

Benefits of Working at Sports Interactive:

  • Flexible working policies
  • Subsidised mental health, therapy, coaching
  • Contributory Pension Scheme (up to 7%)
  • Onsite bar, breakfast options, social events
  • Access to on-site therapists, clubs, game access
  • Gym memberships, healthcare, dental, travel insurance
  • Personalized football shirt upon passing probation

What is it like to work here?

We value passion, teamwork, and continuous improvement. Our culture is flexible, inclusive, and supportive, fostering growth and creativity. We are committed to diversity and accessibility, with facilities and adjustments available.

Our Values:

  • Keep collaborating
  • Be agile
  • Stay Tenacious
  • Show Ambition
  • Bring the Passion
  • Consider the Bigger Picture
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