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Unity Technologies in Brighton seeks a Senior Embedded Software Developer to extend the Real Time 3D runtime to embedded platforms such as Embedded Linux, QNX and Android Automotive OS. You will develop new features, integrate with native Android apps, and build the graphics and windowing layer for multi-screen, multi-touch HMIs.
You will work with a small, senior team, ship production-ready code, and help set the technical bar across the group through reviews and automated testing.
Make Unity run everywhere! That is the mantra of the Embedded OS Platforms team. Users expect stunning interactive experiences everywhere: from in-car infotainment systems and digital cockpits to touch-screen kiosks in showrooms and at sporting events. Unity is at the forefront with our scalable, performant runtime engine and Unity Editor workflow. We are looking for a senior software engineer to join our growing team. The team builds and supports the Unity versions that run on Embedded platforms, like Embedded Linux, QNX and Android Automotive OS. As UX evolves to include multiple screens, layering of 3D content with other applications and rich multi-touch input, our platform grows to match expectations. Unity is committed to solving the hardest technical challenges, and this role plays a key part in delivering industry solutions for our customers. You will work with teams across Unity, including industry teams who work directly with customers and R&D teams responsible for cross-platform support, systems architecture, libraries, as well as runtime optimization.
In your first 3‑6 months, you've ramped up on one of our embedded platforms, shipped your first integrations and bug fixes, and become a trusted contributor in customer‑facing investigations. Within 12 months, you own a meaningful area of a platform (e.g. AAOS integration) its performance on constrained embedded SoCs and act as a technical point of contact for one of our customers. You guide team wide initiatives with your experience and expertise.
You’ll be part of a small, senior team with a strong impact. The code you write ships in production vehicles, and your work directly unblocks Unity’s embedded and automotive business. You’ll help define the technical bar across the team and shape how Unity supports the next generation of software‑defined vehicles.
Genuinely hard problems at the frontier of Real Time 3D and embedded systems. Contribution to cutting edge automotive HMI experiences. A diverse range of responsibilities spanning feature work and customer support. Real ownership, agency and opportunities to grow in a small and senior team that turns the needle and moves the industry forward.
Bring Unity’s Real Time 3D runtime to embedded platforms, like Embedded Linux, QNX and Android Automotive OS, developing new features and integrations that address the needs of industries like the automotive HMI market. Integrate Unity into native Android apps (e.g. via Unity Render Service) and build the graphics and windowing layer that powers multi‑screen, multi‑touch digital cockpits and HMIs. Profile and optimize KPI like runtime performance, memory, startup/load time and iteration speed of Unity for resource‑constrained embedded SoCs across platforms. Partner directly with customers like automotive OEMs as a technical point of contact, investigating issues, removing performance bottlenecks, and setting customers up for production success. Raise the engineering bar for a small and senior team through design discussions, code reviews, and automated testing.