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Senior Rendering Engineer

Glowmade

Greater London

Hybrid

GBP 40,000 - 70,000

Full time

4 days ago
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Job summary

Glowmade, an independent game company, seeks a Rendering Engineer to enhance their upcoming title, King of Meat. The role involves creative coding, optimizing performance, and collaborating closely with the Art Director. Join a supportive team that values your input and offers flexible working arrangements.

Benefits

Private Medical Cover
Weekly PT Sessions
20 days base holiday plus extra days
3 Wellbeing Days per year
Flexible working hours
Matched pension contributions
Generous parental leave
Game launch bonuses
£250 annual personal development budget
£1000 referral bonus

Qualifications

  • Think creatively about pushing the game's visual bar.
  • Take ownership over key graphics and pipeline features.
  • Deliver on the game's visual direction.

Responsibilities

  • Pivotal to the success of the game, delivering key visual technology.
  • Supportive member of a small team.

Skills

Creativity
Performance Tuning
Optimisation

Education

5+ years' experience as a Rendering Engineer

Tools

C++

Job description

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Hello, we're Glowmade! We're an exciting independent company and the goal of our games is to unlock people's imagination and help them express themselves in wonderful, fun ways.

This is an opportunity to play a crucial role in our small but efficient code team working on our recently announced title, King of Meat!

Reporting to Jonny Hopper (Co-Founder, Technical Director), you'll be working closely with him and Adam Sibbick (Art Director) to make our game beautiful. We need shaders! We need performance! We need the box of clever tricks hidden inside your wizard coat. And we need it all in our home-grown close-to-the-metal engine.

Coding workflow we use C++ for the majority of our dev work, but it is often more data-oriented than object-orientated. No complex inheritance hierarchies, template metaprogramming or bleeding edge features that add compile time and reduce readability. We'll still use any feature that makes dev easier, but not at the cost of expensive code maintenance or excessive compilation time.

We use external libraries where appropriate, but where there isn't one available, for reasons of speed, robustness or feature set, we will roll our own. This lets us concentrate on the features and toolsets our asset creators genuinely need, keeping development as friction free as we can make it:

  • The entire codebase builds for debug in under 4 minutes and a single code file change will rebuild in under 5 seconds
  • Rebuilding assets, including all shaders, takes around 25 minutes and it's a rare occasion that rebuilding from scratch is required
  • Hot reloading means you only occasionally have to restart the game when game assets or data are updated

Don't believe this is possible... Our Senior Tools Programmer Kev said on his first day "Gosh. That was such a relief after years of bloody Unreal. 20 minutes and everything's built and the game is running. I love it!"

These are all times we'd like to lower and "rare occasions" we'd love to turn into "nevers". Maybe you can help!

Requirements

From day one we would like you to...

  • Think creatively about how to push the game's visual bar and blow our minds
  • Enthusiastically jump into our existing codebase and take ownership over key graphics and pipeline features
  • Work closely with Adam, our Art Director, to deliver on the game's visual direction


In six months you will be...

  • Pivotal to the success of the game, having specced and delivered key visual and pipeline technology
  • A central, supportive member of our small team


The ideal candidate would...

  • Have 5 + years' experience as a Rendering Engineer
  • Have a deep love of real time graphics
  • Know lots about performance tuning and optimisation
  • Come armed with a strong technical background, where your intuition to the ‘what' is backed up by the ‘why'
  • Show willingness to do all the things, in order to Get Them Done
  • Be at C++ Level: Brilliant, but not so Brilliant you use template metaprogramming, traits and std::range all the time


Advantageous qualities

  • An artistic eye married with an ability to express that in code
  • Shipped a game as part of a team
  • Experience delivering a cross-platform project
  • Not super-fussed about Object Oriented design


Benefits

Benefits

  • Private Medical Cover
  • Weekly PT Sessions
  • You get 20 days base PLUS we shut the studio from Christmas eve to New Year's bank holiday inclusive (instead of asking you to take it out of your allowance)
  • Accrue extra holiday days per year of employment: 1 additional day of holiday on the 1 Jan following your first full year of work then 1 further day of holiday every 2 years
  • 3x Wellbeing Days" per year: Emergency "can't face work today" days. It's like a duvet day except you don't have to stay in bed - it's for you to do whatever feeds your soul
  • 3x Charity Days": Extra days to volunteer for social or community work
  • Flexible working around our core hours of 10-4.30
  • Matched pension contributions (We always give 5%)
  • Generous parental leave (Please see handbook for full details)
  • Matched charitable giving (you can do a pre-tax donation to a charity and we match it)
  • Bike to work scheme (Free bike, basically)
  • Game launch and game signing bonuses
  • £250 annual "personal development" budget, you can spend this on self improvement in

some way (doesn't even have to be work related)

  • £1000 referral bonus: If you refer someone to us who we hire, you get £1000
  • PASTRY WEDNESDAY and other delicious food based events
  • We throw a good party!

A few more bits...

This role is a full time position with an opportunity for you to make a significant contribution not only to the game but to our team and the company. Everyone at Glowmade has a voice, and it's important to us that you feel empowered and are given the time and space to use it.

Everyone has something to teach and a willingness to learn, but we understand that even the best people slip up and our focus is on improving our processes by openly talking about our mistakes. We respect people's personal time and have an anti-crunch policy. So long as you don't check in untested code on the Friday evening of milestone week, we won't expect you to work outside your normal hours. However, if you do have time to spare, we have frequent after work activities, including Magic The Gathering, poker, RPGs, miniature painting, karaoke and the ever present pub.

We're based in Guildford, UK, and are interested in both onsite and remote candidates. We offer competitive wages and are an actively equal opportunities employer. If all of the above sounds exciting and you think you can fill this pivotal role, please get in touch.

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Industries
    IT Services and IT Consulting

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