Senior Lighting Artist

PC Games Insider

Greater London

Hybrid

GBP 60,000 - 90,000

Full time

14 days+
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Benefits offered by this job

Hybrid work model

Job summary

Rocksteady Studios in London is seeking a Senior Lighting Artist to craft lighting that enhances mood, atmosphere, and storytelling across our AAA titles.

You'll work closely with the Lead Lighting Artist and the Art team to balance realism with a stylised edge, deliver high‑quality lighting, and mentor junior artists. The role is permanent with a hybrid working arrangement including two in-office days weekly.

Qualifications

  • Completed AAA production cycles; skilled in lighting to support gameplay and readability.
  • Strong understanding of lighting theory, PBR shading and real-time rendering concepts.
  • Excellent communication and collaboration across multidisciplinary teams.

Responsibilities

  • Define and implement real-time lighting solutions for game environments.
  • Collaborate with Designers, Artists, Technical Artists, and Engineers to optimize lighting within budget and platform limits.
  • Mentor junior and midlevel Lighting Artists, guiding task delegation and skill development.
  • Balance artistic vision with technical performance to deliver immersive experiences.

Skills

Unreal Engine proficiency
Team collaboration
Communication skills
Mentoring

Tools

Blueprint

Job description

Job Title

Job Description

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We’re a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.

Rocksteady is looking for a talented Senior Lighting Artist to join our team and help bring our game worlds to life. In this role, you'll create compelling lighting scenarios that enhance mood, atmosphere, and storytelling, showcasing your creativity in experiences enjoyed by millions of players around the world.

As a Senior Lighting Artist, you'll have significant creative ownership and a direct influence on the visual quality of the game. Working closely with the Lead Lighting Artist and the wider art team, you'll craft distinctive, high-quality lighting that balances realism with a subtle stylised edge, helping to deliver stunning and immersive player experiences.

This is a permanent position, and we offer hybrid working arrangements to support a healthy work-life balance. This includes two days working in office on a Tuesday and Wednesday, and three days working remotely.

Responsibilities:
  • Work collaboratively with multidisciplinary teams, including Designers, Artists, Technical Artists, and Engineers, to define, create, and optimise real-time lighting solutions that enhance visual quality, support gameplay, and perform within platform limitations;
  • Be a key point of contact with other departments and support the Lead Lighting Artist;
  • Partner with the Lighting Lead, Art Director and Cinematic Director to realize the project’s artistic vision ensuring lighting brings up the quality of the art assets;
  • Drive the creation of high-quality lighting content that balances artistic excellence with technical performance requirements;
  • Optimise lighting solutions to meet budget targets and provide mentorship and oversight to other Lighting Artists in the effective management of lighting budgets;
  • Responsible for mentoring junior and midlevel Lighting Artists to develop their skills, whilst delegating tasks to them where appropriate.
Requirements:
  • Completed at least one full AAA production cycle on current-generation console hardware, with at least two shipped titles as a dedicated Lighting Artist;
  • Comfortable working with and adapting to a range of lighting and shading techniques, including baked lighting, dynamic deferred lighting, IBL, and real-time and offline global illumination, with a strong understanding of how to get the best from each system;
  • Ability to use lighting to support readability and enhance the player experience, rather than distract from or hinder it;
  • Highly proficient in Unreal Engine 4 and 5, with experience using Blueprint;
  • Excellent knowledge of lighting, colour theory, and image composition, demonstrated through a strong portfolio;
  • Knowledge of PBR shading in current gen games. Must know how light and materials behave in the real world and how this applies in game;
  • Excellent communication skill and a proactive attitude towards teamwork.

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

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