Senior Immersive Experience Designer: 20-Day Sprint

ThreeDoors

Henley-on-Thames

Híbrido

GBP 12.000 - 18.000

Tempo integral

há 29 horas
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Resumo da vaga

Three Doors is seeking an Experience Designer (Escape-Room Expert) to craft a 90-minute immersive experience. You’ll design story beats, puzzles, and pacing in collaboration with the founder and production designer.

The initial engagement is a 20-day paid sprint, with potential for ongoing design work and IP‑driven development. You bring a portfolio of immersive experiences, a theory of why moments land, and a track record in branching narratives.

Qualificações

  • Designed at least three immersive experiences or top-tier escape rooms that people have played and rated highly.
  • Possess a theory of why a moment works and be able to explain it.
  • Experience designing for branching outcomes (mult-path immersive, narrative games, or RPG modules).
  • Balance storytelling with generating clean behavioural signals without compromising one for the other.
  • Comfortable with iterative design; early versions may be wrong, the third version is the goal.

Responsabilidades

  • Design room-by-room beats, puzzles, and branching paths for a 90-minute experience.
  • Create puzzle logic that is solvable by mixed-ability teams and doubles as behavioural signals.
  • Develop the three-doors mechanic: how choices are staged, distinguished, and how consequences are delivered.
  • Craft branching narrative logic to ripple decisions without combinatorial explosion.
  • Conduct playtests and write design notes to guide iteration.

Conhecimentos

Immersive design
Escape rooms
Branching outcomes
Story pacing
Iterative design

Descrição da vaga

Three Doors is seeking an Experience Designer (Escape-Room Expert) to craft a 90-minute immersive experience. You’ll design story beats, puzzles, and pacing in collaboration with the founder and production designer.

The initial engagement is a 20-day paid sprint, with potential for ongoing design work and IP‑driven development. You bring a portfolio of immersive experiences, a theory of why moments land, and a track record in branching narratives.

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