Senior Graphics & Porting Engineer (C/C++, DX/OpenGL)

Light & Wonder, Inc.

Manchester

Hybrid

GBP 70,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Annual bonus
25 days holiday + bank holidays
Private Medical Insurance
Up to 8% pension contributions
Remote GP access

Job summary

Light & Wonder, Inc. in Manchester seeks a Senior Software Engineer to lead a porting programme for our game titles. You’ll port existing C/C++ games to a new platform, ensuring visuals, performance and player experience match the originals, collaborating with QA and using Claude Code to accelerate work.

The role is based in our Manchester studio with four days on-site. You’ll document the porting process and guide other engineers, contributing to a scalable, repeatable approach across the

Qualifications

  • Proficient in C/C++ with memory management and debugging.
  • Experience porting games or software to new platforms.
  • Graphics programming with DirectX and/or OpenGL.
  • Ability to document processes and guide others.

Responsibilities

  • Port existing C/C++ game titles as part of a porting programme.
  • Write clean, efficient C/C++ code following standards and release processes.
  • Analyse codebases to identify dependencies and implement port changes.
  • Verify ported titles match original performance and behavior.
  • Establish a repeatable porting process with documentation.
  • Oversee engineers porting titles and provide technical guidance.
  • Use Claude Code and AI tools to accelerate analysis and testing.
  • Take ownership of components and deliver to timelines.
  • Participate in code reviews and collaborate with QA.

Skills

C/C++
Graphics programming
Porting
AI-assisted tools
Documentation
Code reviews

Education

Degree in Software Engineering

Tools

Claude Code
GitHub Copilot
OpenGL
DirectX

Job description

Light & Wonder, Inc. in Manchester seeks a Senior Software Engineer to lead a porting programme for our game titles. You’ll port existing C/C++ games to a new platform, ensuring visuals, performance and player experience match the originals, collaborating with QA and using Claude Code to accelerate work.

The role is based in our Manchester studio with four days on-site. You’ll document the porting process and guide other engineers, contributing to a scalable, repeatable approach across the

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