Senior Graphics Algorithm Architect (Ray Tracing & PBR)

Huawei

Cambridge

On-site

GBP 80,000 - 110,000

Full time

6 days ago
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Benefits offered by this job

33 days annual leave entitlement per?
Group Personal Pension
Life insurance
Private medical insurance
Medical expense claim scheme
Employee Assistance Program
Cycle to work scheme
Company sports club and social events
Additional time off for learning and开发

Job summary

Huawei Research and Development UK Limited in Cambridge seeks a senior engineer to research, design and optimize core graphics rendering algorithms for next-generation pipelines. You will work on Ray Tracing, Path Tracing, PBR and screen-space effects, while improving performance and stability of core modules such as geometry processing, shader compilation, texture management and GPU scheduling.

The role emphasizes deep integration of graphics theory and practical engineering, with opportunities

Qualifications

  • BSc, MSc or equivalent in Computer Science, Computer Graphics, Electronic Engineering, Applied Mathematics or related discipline.
  • At least five years of hands-on experience in computer graphics, GPU graphics algorithms, real-time rendering or related field.
  • Strong understanding of modern rendering technologies and graphics pipelines.
  • Hands-on experience in designing, implementing and optimizing high-performance GPU graphics algorithms.
  • Knowledge of Ray Tracing, Path Tracing, PBR, screen-space effects, image reconstruction or related technologies.
  • Experience in geometry processing, shader compilation, texture management and GPU scheduling.
  • Strong understanding of GPU parallel computing characteristics, graphics performance analysis and optimization.
  • Proficient programming and engineering implementation skills.
  • Experience with Vulkan, OpenGL ES, Metal, DirectX 11/12 or OpenCL.
  • Self-motivated, organized and team player.
  • Good English communication skills.

Responsibilities

  • Lead research and system-level design of core graphics algorithms for next-generation rendering pipelines.
  • Drive integration of graphics theory with engineering practice for perceptual realism.
  • Publish technical results through papers, white papers or blogs to strengthen team influence.
  • Optimize and ensure stability of core rendering modules including geometry processing and GPU scheduling.

Skills

Graphics research
GPU rendering
Ray Tracing
Path Tracing
PBR (Physically Based Rendering)
Graphics pipelines
Shader optimization
English communication

Education

BSc/MSc in Computer Science or related
PhD in Computer Graphics (desirable)

Tools

Vulkan
OpenGL ES
Metal
DirectX 11/12
OpenCL

Job description

Huawei Research and Development UK Limited in Cambridge seeks a senior engineer to research, design and optimize core graphics rendering algorithms for next-generation pipelines. You will work on Ray Tracing, Path Tracing, PBR and screen-space effects, while improving performance and stability of core modules such as geometry processing, shader compilation, texture management and GPU scheduling.

The role emphasizes deep integration of graphics theory and practical engineering, with opportunities

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