Principal Gameplay Animation Architect (Unreal)

Mundo Gamer Network

Brighton

On-site

GBP 60,000 - 80,000

Full time

14 days+
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Job summary

Mundo Gamer Network, located in Brighton, is seeking a Principal Technical Animator (Gameplay) to define the technical vision for character animation integration. The role involves architecting gameplay animation systems, driving R&D initiatives, and collaborating across disciplines to achieve high standards in game animation.

The ideal candidate will have proven experience with AAA titles, extensive knowledge of Unreal Engine’s animation tools, and a strong portfolio of innovative solutions to complex animation challenges. Candidates should also be proficient in both C++ and Python.

Qualifications

  • Extensive experience architecting gameplay animation systems for AAA titles using Unreal Engine.
  • Master-level expertise in Unreal Engine’s animation suite.
  • Deep understanding of runtime optimisation and memory management.
  • Portfolio showcasing complex animation challenges in completed games.

Responsibilities

  • Architect and oversee high-level design of gameplay animation systems.
  • Drive R&D initiatives for cutting-edge animation technologies.
  • Solve complex runtime bugs and drive animation optimisation.
  • Mentor and upskill technical animators through hands-on guidance.

Skills

Unreal Engine expertise
Technical animation architecture
Cross-discipline communication
C++ proficiency
Animation systems integration

Tools

Unreal Engine
Maya
Houdini

Job description

Mundo Gamer Network, located in Brighton, is seeking a Principal Technical Animator (Gameplay) to define the technical vision for character animation integration. The role involves architecting gameplay animation systems, driving R&D initiatives, and collaborating across disciplines to achieve high standards in game animation.

The ideal candidate will have proven experience with AAA titles, extensive knowledge of Unreal Engine’s animation tools, and a strong portfolio of innovative solutions to complex animation challenges. Candidates should also be proficient in both C++ and Python.

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