Remote NPC AI Engineer for Lifelike Game Worlds

FLIX INTERACTIVE

United Kingdom

Remote

GBP 55,000 - 90,000

Full time

10 days ago
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Job summary

FLIX INTERACTIVE is seeking an NPC Behaviour Engineer to craft believable AI behaviours for AAA game projects. You will work with Design, Engineering, Animation and other teams to build robust AI systems that bring game worlds to life.

You’ll prototype, test, and iterate AI features, optimise performance, and contribute to reusable AI tools across multiple projects. A passion for video games and strong collaboration is essential.

Qualifications

  • Experience designing NPC AI systems for real-time games.
  • Strong understanding of game AI principles (behaviour trees, state machines, navigation, perception, decision-making).
  • Experience implementing, testing and debugging NPC behaviours in a real-time game environment.

Responsibilities

  • Design, implement and iterate NPC AI behaviours from prototype to production-ready.
  • Develop NPC decision-making, navigation, perception, combat and reactions.
  • Collaborate with Designers and other disciplines to translate gameplay requirements into AI systems.

Skills

NPC AI
Behaviour Trees
State Machines
Navigation
Perception
Decision-making
Combat AI
Squad behaviours
EQS
UtilityAI
AAA games
Live-service

Tools

C++

Job description

FLIX INTERACTIVE is seeking an NPC Behaviour Engineer to craft believable AI behaviours for AAA game projects. You will work with Design, Engineering, Animation and other teams to build robust AI systems that bring game worlds to life.

You’ll prototype, test, and iterate AI features, optimise performance, and contribute to reusable AI tools across multiple projects. A passion for video games and strong collaboration is essential.

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