Gameplay Engineer, Games, DeepMind

Google

Greater London

On-site

GBP 85,000 - 110,000

Full time

6 days ago
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Job summary

Google DeepMind in London seeks a Gameplay Engineer and Prototyper to bridge research and design, building 0-to-1 prototypes and expert pipelines for creative AI-driven gameplay. You will work with researchers and designers to implement core mechanics using agentic workflows, integrating generative models, and delivering fast, testable prototypes across a range of experimental projects.

This role offers opportunities to influence cutting-edge AI-enabled games within a global lab focused on

Qualifications

  • Bachelor's degree in Computer Science, Mathematics, or related field.
  • 5 years of experience in one or more programming languages (e.g., C++, Python, or JavaScript).
  • Experience with cross-functional partners to scope features.
  • Experience architecting core gameplay mechanics, tooling, or greenfield technical systems.
  • Experience shipping a game from prototype to release.

Responsibilities

  • Design and rapidly implement the technical foundations for gameplay prototypes that utilize agentic workflows and generative models as core mechanics.
  • Build internal tools, scaffolding, and workflows that empower designers and researchers to easily experiment with complex AI pipelines.
  • Lead the integration of small- and large-scale streaming models into game environments, creatively hiding latency and consistency issues inherent to probabilistic models.
  • Partner closely with designers and research scientists to solve "unsolvable" technical bottlenecks in early-stage, design-focused projects.
  • Build compliant pipelines for data managing and model testing where stability matters, while maintaining the speed and flexibility required for rapid game prototyping.

Skills

C++
Python
JavaScript
Cross-functional
Gameplay design
Prototyping
Shipping games
Open-source
Unreal
Godot
Unity
Proprietary engine

Education

Bachelor's degree in Computer Science

Tools

Unreal
Godot
Unity
Proprietary engine

Job description

As a Gameplay Engineer and Prototyper in Inception, you will build interactive experiences, blurring the lines between game development and AI research. Your mission is to move beyond traditional game engineering to show what is possible when generative models and agentic workflows become core mechanics.

You will be a key bridge between research and design, moving fast to stand up 0-to-1 prototypes, crafting expert pipelines when necessary, and finding novel technical solutions to creative problems. You will work in a cross-functional environment where every project involves significant experimentation, rapid iteration, and close collaboration.

Artificial intelligence will be one of humanity’s most transformative inventions. At Google DeepMind, we are a pioneering AI lab with exceptional interdisciplinary teams focused on advancing AI development to solve complex global challenges and accelerate high-quality product innovation for billions of users. We use our technologies for widespread public benefit and scientific discovery, ensuring safety and ethics are always our highest priority.

We are pushing the boundaries across multiple domains. Our global teams offer diverse learning opportunities and varied career pathways for those driven to achieve exceptional results through collective effort.

Responsibilities
  • Design and rapidly implement the technical foundations for gameplay prototypes that utilize agentic workflows and generative models as core mechanics.
  • Build internal tools, scaffolding, and workflows that empower designers and researchers to easily experiment with complex AI pipelines.
  • Lead the integration of small- and large-scale streaming models into game environments, creatively hiding latency and consistency issues inherent to probabilistic models.
  • Partner closely with designers and research scientists to solve "unsolvable" technical bottlenecks in early-stage, design-focused projects.
  • Build compliant pipelines for data managing and model testing where stability matters, while maintaining the speed and flexibility required for rapid game prototyping.
Minimum qualifications:
  • Bachelor's degree in Computer Science, Mathematics, a related technical field, or equivalent practical experience.
  • 5 years of experience in one or more programming languages (e.g., C++, Python, or JavaScript).
  • Experience working with cross-functional partners (game designers, artists, or producers) to scope and unblock features.
  • Experience architecting core gameplay mechanics, custom tooling, or greenfield technical systems from scratch.
  • Experience in commercially shipping or publicly releasing a game across its full lifecycle (prototype to release).
Preferred qualifications:
  • Experience training ML models or integrating generative AI into consumer-facing products.
  • Experience building high-performance web front-ends or interactive browser-based experiences.
  • Practical knowledge of modern game engines like Unreal, Godot, Unity or proprietary internal frameworks.
  • A track record of contributing to open-source projects or innovative technical experiments.
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