Principal Technical Artist – UE5 Rendering & Pipelines

Workingames

Sheffield, Royal Leamington Spa

Hybrid

GBP 60,000 - 90,000

Full time

4 days ago
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Benefits offered by this job

23 days annual leave
Christmas shutdown
Flexible hours and hybrid model
Private Healthcare incl. Optical &
Dental
Free parking at Sheffield site
Sick pay
Wellbeing days
24/7 doctors access
Employee Assistance Programme
Learning days
Tech salary sacrifice scheme
Relocation benefits
Life cover (x3 salary)
Discretionary bonus
Team events

Job summary

Steel City Interactive is seeking a Principal Technical Artist to provide hands-on technical leadership across our game teams, focusing on Unreal Engine 5 rendering, materials, and asset integration. You will work closely with Art Directors and Engineers to deliver high-fidelity visuals within performance budgets.

The role emphasizes independent problem-solving, scalable pipelines, and setting technical standards that improve quality and efficiency across the studio.

Qualifications

  • Extensive experience in Technical Art within games, at senior/principal level.
  • Deep knowledge of Unreal Engine 5 rendering, materials, shaders, and asset integration.
  • Proven ability to diagnose and fix rendering and performance issues in production.
  • Strong scripting in Blueprint and Python; C++ understanding.

Responsibilities

  • Act as principal technical authority for UE5 rendering and art workflows.
  • Lead diagnosis and resolution of rendering, shader, and performance issues.
  • Develop scalable technical art pipelines, tools and automation.
  • Collaborate with Art Directors, Technical Directors and Engineers to deliver robust solutions.

Skills

Unreal Engine 5
Rendering optimisation
Blueprint scripting
Python scripting
C++ basics
Shader authoring
Asset integration
Profiling with UE tools

Tools

Unreal Insights
RenderDoc
GPU profiling
Automation pipelines

Job description

Steel City Interactive is seeking a Principal Technical Artist to provide hands-on technical leadership across our game teams, focusing on Unreal Engine 5 rendering, materials, and asset integration. You will work closely with Art Directors and Engineers to deliver high-fidelity visuals within performance budgets.

The role emphasizes independent problem-solving, scalable pipelines, and setting technical standards that improve quality and efficiency across the studio.

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