Principal GPU Architect

European Tech Recruit

Cambourne

On-site

GBP 90,000 - 150,000

Full time

13 days ago

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Job summary

European Tech Recruit are partnering with a leading fabless semiconductor company in Cambourne to hire a Principal GPU Architect who will lead modeling and architectural exploration of GPU subsystems.

You will collaborate with RTL, DV, driver and compiler teams, build cycle-accurate models, evaluate performance/power trade-offs, and mentor junior engineers.

Qualifications

  • BS, MS or PhD in Computer Science, Electrical Engineering or related majors; 7+ years industry experience.
  • Experience in GPU, graphics, high performance compute, AI accelerator, or related architecture/modeling.
  • Strong experience with performance and/or cycle accurate modelling, simulation frameworks, or architectural exploration for complex SoCs or accelerators.
  • Proficiency in at least one modelling or implementation language (C/C++, SystemC, Python) and scripting for data analysis.

Responsibilities

  • Build and maintain cycle-accurate / performance / functional models of GPU subsystems (shader cores, memory hierarchy, interconnect).
  • Explore architectural trade-offs using modeling and profiling to guide microarchitecture decisions.
  • Analyze workloads (games, benchmarks, GPU compute, AI) to identify bottlenecks and opportunities.
  • Collaborate with model, RTL, DV, driver and compiler teams to ensure architectural intent is implemented and verified.
  • Provide architectural input to compiler/driver/runtime teams to maximize GPU utilisation through software optimisations.
  • Develop methodologies, tools and automation for GPU performance estimation and regression analysis.
  • Lead debug and root-cause analysis of performance, power and bandwidth issues in models, emulation and silicon.
  • Drive cross-team discussions and influence roadmap decisions for next generation GPUs.

Skills

GPU Architecture
Performance Modeling
C/C++
SystemC
Python
GPU Compute
Automation

Education

BS/MS/PhD in CS/EE

Tools

SystemC
CUDA
OpenCL
Vulkan API
OpenGL
DirectX
Python
C/C++

Job description

European Tech Recruit are working closely with a leading fabless semiconductor company, based in Cambourne, who are looking for a talented Principal GPU Architect to join their team.

Responsibilities as Principal GPU Architect:
  • Build and maintain cycle-accurate / performance / functional models of GPU subsystems (e.g., shader cores, fixed-function units, memory hierarchy, interconnect).
  • Use modeling and profiling to explore architectural trade-offs (performance, power, area) and guide microarchitecture decisions.
  • Analyze workloads (games, graphics benchmarks, GPU compute, AI/ML kernels) using simulation and hardware profiling to identify bottlenecks and optimization opportunities.
  • Collaborate closely with model, RTL, DV, driver and compiler and performance teams to ensure architectural intent is correctly implemented, verified and tuned.
  • Provide architectural input to compiler/driver/runtime teams to maximize utilisation of GPU hardware through software optimisations.
  • Develop methodologies, tools and automation flows for GPU performance estimation, capacity planning and regression analysis.
  • Lead the debug and root cause analysis of performance, power and bandwidth issues observed in models, emulation and silicon.
  • Drive cross-team technical discussions, present modelling results and architectural proposals, and influence roadmap decisions for next generation GPUs.
Required:
  • BS, MS or PhD degree or equivalent in Computer Science, Electrical or Computer Engineering or related majors.
  • 7+ years of industry experience.
  • Experience in GPU, graphics, high performance compute, AI accelerator, or related architecture/modeling areas.
  • Strong experience with performance and/or cycle accurate modelling, simulation frameworks, or architectural exploration for complex SoCs or accelerators.
  • Solid understanding of graphics and compute APIs such as Vulkan, OpenGL, DirectX and/or GPU compute frameworks (e.g., OpenCL, CUDA, Metal).
  • Proficiency in at least one modelling or implementation language (e.g., C/C++, SystemC, Python) and familiarity with scripting for data analysis and automation.
  • Experience with performance analysis tools, profiling methodologies and workload characterization for games, benchmarks and/or GPU compute workloads.
  • Good written and oral communication skills, with the ability to present complex technical topics clearly and drive consensus across teams.
Preferred Qualifications:
  • Experience with mobile/low power GPU design and power/performance trade off analysis.
  • Background in compiler, driver, or runtime optimisation for GPUs or accelerators.
  • Familiarity with ML/AI workloads, DNN operators and their mapping onto GPU or accelerator architectures.
  • Experience collaborating with silicon implementation, physical design and DV teams on performance and power sign off.

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