Principal Combat Designer — Remote, AAA Studio

Escape Velocity Entertainment

United Kingdom

À distance

GBP 60 000 - 90 000

Plein temps

Il y a 4 jours
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Avantages offerts par ce poste

Fully Remote
Private Medical
Mental Health scheme
Wellbeing allowance
Discretionary Studio Bonus
Top home setup tech

Résumé du poste

Escape Velocity Entertainment is seeking a Principal Combat Designer to lead and refine combat systems across diverse characters, ensuring the experience is engaging, balanced, and fun.

You will collaborate with Design Directors and cross-discipline leads to align mechanics across online multiplayer projects, crafting weapons, abilities and nuanced combat loops. The role emphasises player-centric decisions and top-tier design craft.

Qualifications

  • At least two shipped AAA titles where you worked in mechanics design capacity.
  • Expert knowledge of off-the-shelf design tools, and expertise with Unreal Engine (UE5 preferred).
  • Deep professional understanding of the many major mechanics and gameplay features found in contemporary game titles.
  • Strong creative and technical problem-solving skills.
  • Exceptional communication skills.

Responsabilités

  • Collaborate with Design Director and Design Leads to drive combat design for a robust online multiplayer experience.
  • Design and craft expert-level player combat mechanics, weapons and abilities.
  • Communicate with Leads and Directors of other disciplines, particularly art and engineering, and ensure alignment before development.
  • Advocate for the player, prioritising player experience in design decisions.

Connaissances

AAA titles experience
Combat design
Collaboration
Communication

Outils

Unreal Engine

Description du poste

Escape Velocity Entertainment is seeking a Principal Combat Designer to lead and refine combat systems across diverse characters, ensuring the experience is engaging, balanced, and fun.

You will collaborate with Design Directors and cross-discipline leads to align mechanics across online multiplayer projects, crafting weapons, abilities and nuanced combat loops. The role emphasises player-centric decisions and top-tier design craft.

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