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Mid Prop/Set Modeller

Blue Zoo Production

London

On-site

GBP 30,000 - 60,000

Full time

8 days ago

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Job summary

An innovative production company is seeking a talented Prop/Set Modeller to bring imaginative worlds to life. In this role, you will create detailed and stylised assets based on concept designs, ensuring they meet production deadlines and the expectations of directors and clients. Your expertise in modelling tools like Maya and Zbrush will be essential, as will your ability to collaborate effectively with your team. This is a fantastic opportunity to contribute to exciting projects and showcase your creativity in a dynamic environment. If you have a passion for 3D modelling and storytelling, this role is perfect for you.

Qualifications

  • Experience in creating models from concept designs in 3D.
  • Ability to interpret volume and form effectively.

Responsibilities

  • Modelling, UVing, texturing, and shading stylised assets.
  • Working with a team and managing assets efficiently.

Skills

Modelling
UV Mapping
Texturing
Shading
Concept Interpretation
Team Collaboration
Creative Problem Solving

Tools

Maya
Zbrush
Substance Painter
MARI
Photoshop
UVLayout

Job description

We're looking for an experienced & creative Prop/Set Modeller to join our team!

Our modelling artists are incredible world builders and excellent motivators. They build the props, characters & environments that allow worlds to come to life, and add the charming details that make our stories believable.

Your day-to-day will focus on creating detailed, stylised assets based on informative concept designs, whilst meeting production deadlines and that all important brief from our Directors and Clients.

This role requires the hired candidate to be based in the UK, outside of London (outside the M25). We are unable to consider VISA sponsorship at this time.

Please note that this vacancy can close early if we receive a high number of applications. We will be shortlisting candidates early June 2025.

Day to Day:
  • Modelling, UVing, texturing and shading stylised assets.
  • Effectively realising a 2D concept through to 3D, as well as being able to work with minimal design.
  • Working as part of a team of modellers, and regularly communicating between your Supervisors and Directors.
  • Managing your team's assets and time efficiently to meet those deadlines.
  • Responding positively to, and acting on notes and feedback from your Director and Supervisor.
Must Have:
  • The ability to interpret volume and form when creating models from concept designs.
  • Experience in working with modelling tools both in Maya and Zbrush.
  • Knowledge of clean topology.
  • Knowledge of UV mapping with either Maya or UVLayout.
  • Texturing assets using either Substance Painter, MARI or Photoshop.
  • Knowledge of Substance Painter.
Bonus Points:
  • Strong time management skills.
  • A team player and great collaborator.
  • Creative problem solving.
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