Macos Applications Engineer/Developer

eTeam Workforce Limited

Greater London

Hybrid

GBP 58,000 - 79,000

Full time

6 days ago
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Job summary

eTeam Workforce Limited is seeking a macOS Applications Engineer/Developer in London. The role is a 6-month contract, hybrid (3 days onsite) with a PAYE pay rate of £372 per day.

You will build and maintain native macOS tools used in design production, integrating with Adobe software and Python scripts, and prototype new approaches to meet real production needs. You will work across the Swift/SwiftUI stack, AVFoundation, Core Image, and Xcode release cycles, collaborating with creative

Qualifications

  • Strong Swift experience building and shipping native macOS applications.
  • Experience with the Xcode build and release life cycle.
  • Experience processing, exporting, or otherwise manipulating video or images programmatically (AVFoundation, Core Image).
  • Experience with SwiftUI and modern Swift concurrency (async/await).
  • An innovative, open-minded approach to problem-solving and curiosity about new technology.
  • Expertise with Git for version control and collaborative development.
  • Strong communication skills, with ability to work directly with non-engineering stakeholders.

Responsibilities

  • Build and improve a suite of native macOS applications used in design production.
  • Work is scoped at the start and ships with a released build after testing.
  • Maintain, defect resolution, refactoring, and rebuilds across project lifecycles.
  • Work across native macOS tooling, Adobe design software, and Python scripts.
  • Prototype new approaches and test against real production needs.
  • Build automation and integrations from production requirements, turning needs into durable tools.
  • Each piece of work is scoped and delivered on its own within the cycle.

Skills

Swift programming
Communication
Curiosity for new tech
Problem solving
Team collaboration
Open-mindedness

Education

Bachelor's degree or equivalent

Tools

Xcode
AVFoundation
Core Image
SwiftUI
async/await
Git

Job description

Job Title: macOS Applications Engineer/Developer
Location: London, (Hybrid - 3 days per week onsite)
Duration: 6 months contract initially
Pay Rate: £372 per day on PAYE
Summary:
  • Positioned at the intersection of design, entertainment and technology, our team is comprised of many different backgrounds, experiences and interests.
  • We are a small, hands-on group building tools that streamline processes across multiple lines of business, where creative production meets software engineering.
  • We care as much about craft as we do about shipping reliably.
Scope of the Assignment:
  • You will build and improve a suite of native macOS applications used in design production.
  • Work is scoped at the start and wraps up with a shipped build, checked through the team's usual build, signing, release, and testing steps.
  • You will also work on maintenance, defect resolution, refactoring, and rebuilds required in the life cycle of the projects.
  • Your work spans native macOS tooling, Adobe design software, and Python file-processing scripts.
  • You will prototype new approaches within this stack as they emerge, testing each one against a real production need rather than exploring it in the abstract.
  • You will also build automation and integrations from production requirements gathered from content design stakeholders, turning what's needed into tools that hold up in daily use.
  • Each piece of work is scoped and delivered on its own, with revisions folded into the work cycle.
Minimum Qualifications:
  • Strong Swift experience building and shipping native macOS applications.
  • Experience with the Xcode build and release life cycle.
  • Experience processing, exporting, or otherwise manipulating video or images programmatically (eg AVFoundation, Core Image).
  • Experience with SwiftUI and modern Swift concurrency (async/await).
  • An innovative, open-minded approach to problem-solving - genuine curiosity about new technology and how it can reshape existing workflows, and comfort bringing new tools into daily practice as they emerge.
  • Expertise with Git for version control and collaborative development.
  • Strong communication skills, with the ability to work directly with non-engineering creative stakeholders.
Preferred Qualifications:
  • Experience working within Adobe Creative Cloud applications, including automating them.
  • Familiarity with Python for broader automation and file processing.
  • Experience with macOS auto-update frameworks.
  • Familiarity with Client's Human Interface Guidelines for macOS.
  • Experience building tools for a creative, media, or design production team.
Education & Experience:
  • Bachelor's Degree or equivalent experience preferred.
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