Look Dev & Texture TD — Photo-Real CG Artist (Houdini)

Framestore VR Studio

Greater London

On-site

GBP 28,000 - 40,000

Full time

6 days ago
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Job summary

Framestore VR Studio seeks a Look Dev / Texture TD to drive texture creation and look development for high-end, photo-realistic projects in London. You’ll collaborate with modelling and FX teams, using Houdini, Substance, and Mari to bring CG creatures and hard-surface models to life.

You will analyse real-world references, create cohesive texture maps, and help optimise scenes to meet deadlines while maintaining top quality. This role is based in the UK and supports cutting-edge immersive work.

Qualifications

  • Experience in texture creation and look development.
  • Proficiency with Houdini as a lookdev tool.
  • Strong knowledge of Substance, Photoshop, and Mari.
  • Experience with Arnold and shading techniques.
  • Excellent organisation and communication skills.

Responsibilities

  • Drive look development of assets as briefed by your Visual Effects/CG Supervisor or Lead.
  • Create high-quality textures, colours, and organic surface qualities for characters and objects.
  • Scrutinise real-world reference colours and materials, replicating them faithfully in CG.
  • Build scenes and assets efficiently in Houdini to keep the render footprint low.
  • Quality control texture maps prior to publishing to ensure consistency.
  • Collaborate with CG Supervisors and the Modelling department to determine the best approach for the final look.
  • Maintain high quality while hitting schedule and deadline targets.
  • Share techniques, reference material, and ideas with your team.
  • Support your Lead by mentoring and training less senior artists.
  • Communicate regularly with Production and Leads regarding your progress.
  • Continue to become familiar with new tools, software, data, and other related technology.

Skills

Texture creation
Look development
Houdini
Substance

Tools

Houdini
Substance
Mari
Photoshop
Arnold

Job description

Framestore VR Studio seeks a Look Dev / Texture TD to drive texture creation and look development for high-end, photo-realistic projects in London. You’ll collaborate with modelling and FX teams, using Houdini, Substance, and Mari to bring CG creatures and hard-surface models to life.

You will analyse real-world references, create cohesive texture maps, and help optimise scenes to meet deadlines while maintaining top quality. This role is based in the UK and supports cutting-edge immersive work.

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