Lighting Artist

WorkinGames

Greater London

Hybrid

GBP 65,000 - 92,000

Part time

9 days ago

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Job summary

Untold Studios in London is seeking a Lighting Artist to craft lighting setups for a range of projects, from CG assets integration to fully CG sequences. You will contribute to asset lookdev and shader networks, with a focus on consistent, cinematic renders.

You will work in a hybrid freelance capacity, collaborating closely with production, DMP, and compositing teams. Expertise in Houdini, Substance, and Mari, plus ACES colour space knowledge, is essential for success.

Qualifications

  • Proven experience in lighting artistry for CG and live-action projects.
  • Strong knowledge of ACES colour space and shader networks.
  • Proficiency in Houdini and asset-based lookdev workflows.

Responsibilities

  • Create lighting setups for varied projects, matching CG assets to live action plates.
  • Develop texture maps and shaders; support lookdev across renders.
  • Collaborate with comp and production to meet deadlines and feedback.

Skills

Houdini
Shader development
Substance
Mari
Lookdev
ACES color space
Linux
Asset pipeline
Collaboration

Tools

Houdini
Substance
Mari

Job description

# Lighting ArtistUntold StudiosPosted: 6 days agoWork mode: Hybrid | FreelanceLocation: London, United Kingdom, EuropeApplyMore on WorkinGames:All jobs at Untold Studios·Lighting Artist jobs·Jobs in United Kingdom## Description**What we’re up to at Untold**We are a creative community - a team of world-class talent, visionary clients, and an exciting future ahead. As a studio, our people and culture are at the core of everything we do. Our purpose is simple: to create outstanding content that captivates audiences, while enjoying every step of the journey.**The Role**As a lighting artist you will be responsible for creating lighting setups for a variety of projects, from matching CG assets into live action plates through to full CG shots. You will be responsible for asset lookdev, through the creation of texture maps and shader networks.You will have an excellent eye for detail and a good understanding of rendering and lookdev techniques and technologies in industry standard software.We are committed to supporting you and your ongoing development. We will work closely with you to establish a personal progression plan. You are never on your own.**Your Key Responsibilities:*** Maintaining a working knowledge of a range of rendering software and shader development in Houdini, alongside asset creation software, eg. Substance, Mari etc.* The ability to assemble lighting scenes from various discipline departments using the asset pipeline.* Receiving creative briefs, attending dailies and interpreting and addressing constructive feedback.* Applying your knowledge of CG techniques and artistic principles to the creation of your own or pre existing setups.* The ability to apply colour space theory (ACES) in all aspects of the rendering pipeline and an understanding of physically plausible shader creation.* The creation of rough comps from your render passes and AOV’s before they are passed to compositing.* Collaborating with compositors to ensure that render passes are consistent and can be seamlessly integrated into shots.* Troubleshooting, diagnostics and optimisation of rendering scenes and farm logs.* An understanding of Linux operating systems.* Working as part of a team while sharing knowledge and skills.* Regularly liaising with production and lead regarding the schedules and deadlines.* Taking ownership of your workload from the start of a project through to the deadline.* Communicating your thoughts and ideas clearly in a professional and positive manner.
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